diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/WaveCountPopUp.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/WaveCountPopUp.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/WaveCountPopUp.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/WaveCountPopUp.cs b/Thronefall_v1.0/Decompile/WaveCountPopUp.cs new file mode 100644 index 0000000..cf4b150 --- /dev/null +++ b/Thronefall_v1.0/Decompile/WaveCountPopUp.cs @@ -0,0 +1,77 @@ +using System.Collections; +using TMPro; +using UnityEngine; + +public class WaveCountPopUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public GameObject popup; + + public AnimationCurve scaleCurve; + + public float animationTime = 0.75f; + + public float initialDelay = 0.5f; + + public float showTime = 3f; + + public TextMeshProUGUI targetText; + + private bool inAnimation; + + private void Start() + { + popup.SetActive(value: false); + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + } + + public void OnDawn_AfterSunrise() + { + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + if (!inAnimation) + { + StartCoroutine(PopUpAnimation()); + } + } + + private IEnumerator PopUpAnimation() + { + inAnimation = true; + popup.SetActive(value: true); + popup.transform.localScale = Vector3.zero; + float timer2 = 0f; + yield return new WaitForSeconds(initialDelay); + targetText.text = "<style=Body Numerals>" + (EnemySpawner.instance.Wavenumber + 1) + "</style><style=Body Bold>/</style><style=Body Numerals>" + EnemySpawner.instance.WaveCount; + StartCoroutine(PlaySoundDelayed()); + while (timer2 < animationTime) + { + timer2 += Time.deltaTime; + popup.transform.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer2)); + yield return null; + } + popup.transform.localScale = Vector3.one; + yield return new WaitForSeconds(showTime); + timer2 = 0f; + while (timer2 < animationTime) + { + timer2 += Time.deltaTime; + popup.transform.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(animationTime, 0f, timer2)); + yield return null; + } + popup.transform.localScale = Vector3.zero; + popup.SetActive(value: false); + inAnimation = false; + } + + private IEnumerator PlaySoundDelayed() + { + yield return new WaitForSeconds(0.1f); + ThronefallAudioManager.Oneshot(ThronefallAudioManager.AudioOneShot.ShowWaveCount); + } +} |