diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/WaveDescriptionUI.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/WaveDescriptionUI.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/WaveDescriptionUI.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/WaveDescriptionUI.cs b/Thronefall_v1.0/Decompile/WaveDescriptionUI.cs new file mode 100644 index 0000000..ef1feb5 --- /dev/null +++ b/Thronefall_v1.0/Decompile/WaveDescriptionUI.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class WaveDescriptionUI : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public GameObject waveDescriptionPanel; + + private void Start() + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + waveDescriptionPanel.SetActive(DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day); + } + + public void OnDawn_AfterSunrise() + { + waveDescriptionPanel.SetActive(value: true); + } + + public void OnDusk() + { + waveDescriptionPanel.SetActive(value: false); + } + + public void OnDawn_BeforeSunrise() + { + } +} |