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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Rewired/Rewired.Demos/PressAnyButtonToJoinExample_GamePlayer.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Rewired/Rewired.Demos/PressAnyButtonToJoinExample_GamePlayer.cs')
-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Demos/PressAnyButtonToJoinExample_GamePlayer.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Demos/PressAnyButtonToJoinExample_GamePlayer.cs b/Thronefall_v1.0/Rewired/Rewired.Demos/PressAnyButtonToJoinExample_GamePlayer.cs
new file mode 100644
index 0000000..a0466ce
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Demos/PressAnyButtonToJoinExample_GamePlayer.cs
@@ -0,0 +1,67 @@
+using UnityEngine;
+
+namespace Rewired.Demos;
+
+[AddComponentMenu("")]
+[RequireComponent(typeof(CharacterController))]
+public class PressAnyButtonToJoinExample_GamePlayer : MonoBehaviour
+{
+ public int playerId;
+
+ public float moveSpeed = 3f;
+
+ public float bulletSpeed = 15f;
+
+ public GameObject bulletPrefab;
+
+ private CharacterController cc;
+
+ private Vector3 moveVector;
+
+ private bool fire;
+
+ private Player player
+ {
+ get
+ {
+ if (!ReInput.isReady)
+ {
+ return null;
+ }
+ return ReInput.players.GetPlayer(playerId);
+ }
+ }
+
+ private void OnEnable()
+ {
+ cc = GetComponent<CharacterController>();
+ }
+
+ private void Update()
+ {
+ if (ReInput.isReady && player != null)
+ {
+ GetInput();
+ ProcessInput();
+ }
+ }
+
+ private void GetInput()
+ {
+ moveVector.x = player.GetAxis("Move Horizontal");
+ moveVector.y = player.GetAxis("Move Vertical");
+ fire = player.GetButtonDown("Fire");
+ }
+
+ private void ProcessInput()
+ {
+ if (moveVector.x != 0f || moveVector.y != 0f)
+ {
+ cc.Move(moveVector * moveSpeed * Time.deltaTime);
+ }
+ if (fire)
+ {
+ Object.Instantiate(bulletPrefab, base.transform.position + base.transform.right, base.transform.rotation).GetComponent<Rigidbody>().AddForce(base.transform.right * bulletSpeed, ForceMode.VelocityChange);
+ }
+ }
+}