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-rw-r--r--GameCode/BackupAudioListener.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/BackupAudioListener.cs b/GameCode/BackupAudioListener.cs
new file mode 100644
index 0000000..276c372
--- /dev/null
+++ b/GameCode/BackupAudioListener.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+
+public class BackupAudioListener : MonoBehaviour
+{
+ public static BackupAudioListener Instance { get; private set; }
+
+ private void Awake()
+ {
+ if (Instance == null)
+ {
+ Instance = this;
+ Object.DontDestroyOnLoad(base.gameObject);
+ }
+ else
+ {
+ Object.Destroy(base.gameObject);
+ }
+ }
+
+ public void EnableBackupListener(bool enable)
+ {
+ GetComponent<AudioListener>().enabled = enable;
+ }
+}