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-rw-r--r--GameCode/BackupAudioListener.cs24
1 files changed, 0 insertions, 24 deletions
diff --git a/GameCode/BackupAudioListener.cs b/GameCode/BackupAudioListener.cs
deleted file mode 100644
index 276c372..0000000
--- a/GameCode/BackupAudioListener.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using UnityEngine;
-
-public class BackupAudioListener : MonoBehaviour
-{
- public static BackupAudioListener Instance { get; private set; }
-
- private void Awake()
- {
- if (Instance == null)
- {
- Instance = this;
- Object.DontDestroyOnLoad(base.gameObject);
- }
- else
- {
- Object.Destroy(base.gameObject);
- }
- }
-
- public void EnableBackupListener(bool enable)
- {
- GetComponent<AudioListener>().enabled = enable;
- }
-}