diff options
Diffstat (limited to 'GameCode/BuildingFXProcessor.cs')
| -rw-r--r-- | GameCode/BuildingFXProcessor.cs | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/GameCode/BuildingFXProcessor.cs b/GameCode/BuildingFXProcessor.cs deleted file mode 100644 index 05ab937..0000000 --- a/GameCode/BuildingFXProcessor.cs +++ /dev/null @@ -1,65 +0,0 @@ -using System.Collections; -using MoreMountains.Feedbacks; -using UnityEngine; - -public class BuildingFXProcessor : MonoBehaviour -{ - public BuildSlot targetBuilding; - - public Hp targetHp; - - public MMF_Player onBuildFX; - - public MMF_Player onParentBuildFX; - - public MMF_Player onUpgradeFX; - - public MMF_Player onParentUpgradeFX; - - public MMF_Player onReviveFX; - - private void Start() - { - targetBuilding.OnUpgrade.AddListener(OnBuildingUpgrade); - targetBuilding.OnParentUpgrade.AddListener(OnParentBuildingUpgrade); - if ((bool)targetHp) - { - targetHp.OnRevive.AddListener(OnBuildingRevive); - } - } - - private void OnBuildingUpgrade() - { - if (targetBuilding.Level == 1) - { - onBuildFX.PlayFeedbacks(); - } - else if (targetBuilding.Level > 1) - { - onUpgradeFX.PlayFeedbacks(); - } - } - - private void OnParentBuildingUpgrade() - { - StartCoroutine(PlayDelayedParentUpgradeFeedback()); - } - - private IEnumerator PlayDelayedParentUpgradeFeedback() - { - yield return null; - if (targetBuilding.Level == 1) - { - onParentBuildFX.PlayFeedbacks(); - } - else if (targetBuilding.Level > 1) - { - onParentUpgradeFX.PlayFeedbacks(); - } - } - - private void OnBuildingRevive() - { - onReviveFX.PlayFeedbacks(); - } -} |
