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-rw-r--r--GameCode/FromToAnimation.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/GameCode/FromToAnimation.cs b/GameCode/FromToAnimation.cs
deleted file mode 100644
index 29807cc..0000000
--- a/GameCode/FromToAnimation.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class FromToAnimation : OneShotAnimationBase
-{
- public AnimationCurve curve;
-
- public float duration = 0.75f;
-
- public Vector3 eulerTargetRotation;
-
- public Transform transformToAnimate;
-
- private Quaternion initialRotation;
-
- private Quaternion targetRotation;
-
- private void Start()
- {
- initialRotation = transformToAnimate.localRotation;
- targetRotation = Quaternion.Euler(eulerTargetRotation.x, eulerTargetRotation.y, eulerTargetRotation.z);
- }
-
- private IEnumerator Animate()
- {
- transformToAnimate.localRotation = initialRotation;
- float timer = 0f;
- while (timer < duration)
- {
- transformToAnimate.localRotation = Quaternion.Lerp(initialRotation, targetRotation, curve.Evaluate(timer / duration));
- timer += Time.deltaTime;
- yield return null;
- }
- transformToAnimate.localRotation = Quaternion.Lerp(initialRotation, targetRotation, curve.Evaluate(1f));
- }
-
- public override void Trigger()
- {
- if (base.gameObject.activeInHierarchy)
- {
- StopAllCoroutines();
- StartCoroutine(Animate());
- }
- }
-}