summaryrefslogtreecommitdiff
path: root/GameCode/LaunchableProjectile.cs
diff options
context:
space:
mode:
Diffstat (limited to 'GameCode/LaunchableProjectile.cs')
-rw-r--r--GameCode/LaunchableProjectile.cs66
1 files changed, 0 insertions, 66 deletions
diff --git a/GameCode/LaunchableProjectile.cs b/GameCode/LaunchableProjectile.cs
deleted file mode 100644
index 84f9fbd..0000000
--- a/GameCode/LaunchableProjectile.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class LaunchableProjectile : MonoBehaviour
-{
- public float speed = 20f;
-
- public float lifetime = 3f;
-
- public bool groundedTranslation;
-
- public LayerMask groundLayer;
-
- public Vector3 groundingOfffset;
-
- public List<DamageModifyer> dmgModifiers = new List<DamageModifyer>();
-
- public LayerMask hitLayer;
-
- public Vector3 damageBoxExtents;
-
- private bool launched;
-
- private float timer;
-
- private List<Hp> touchedEnemies = new List<Hp>();
-
- public void Launch()
- {
- launched = true;
- if (groundedTranslation && Physics.Raycast(new Ray(base.transform.position, Vector3.down), out var hitInfo, float.PositiveInfinity, groundLayer))
- {
- base.transform.position = hitInfo.point + groundingOfffset;
- }
- }
-
- private void Update()
- {
- if (!launched)
- {
- return;
- }
- timer += Time.deltaTime;
- base.transform.position += base.transform.forward * speed * Time.deltaTime;
- Collider[] array = Physics.OverlapBox(base.transform.position, damageBoxExtents / 2f, base.transform.rotation, hitLayer);
- for (int i = 0; i < array.Length; i++)
- {
- Hp componentInParent = array[i].GetComponentInParent<Hp>();
- if ((bool)componentInParent && !touchedEnemies.Contains(componentInParent))
- {
- touchedEnemies.Add(componentInParent);
- componentInParent.TakeDamage(DamageModifyer.CalculateDamageOnTarget(componentInParent.TaggedObj, dmgModifiers));
- }
- }
- if (timer >= lifetime)
- {
- Object.Destroy(base.gameObject);
- }
- }
-
- private void OnDrawGizmos()
- {
- Gizmos.color = Color.magenta;
- Gizmos.DrawWireCube(base.transform.position, damageBoxExtents);
- }
-}