diff options
Diffstat (limited to 'GameCode/Mill_ImprovementWindSpirits.cs')
| -rw-r--r-- | GameCode/Mill_ImprovementWindSpirits.cs | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/GameCode/Mill_ImprovementWindSpirits.cs b/GameCode/Mill_ImprovementWindSpirits.cs deleted file mode 100644 index 824352e..0000000 --- a/GameCode/Mill_ImprovementWindSpirits.cs +++ /dev/null @@ -1,104 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class Mill_ImprovementWindSpirits : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - [SerializeField] - private BuildSlot buildSlot; - - [SerializeField] - private float blockIntervalLvl1 = 1f; - - [SerializeField] - private float blockIntervalLvl2 = 0.5f; - - [SerializeField] - private float blockIntervalLvl3 = 0.25f; - - public Mesh lvl2Mesh; - - public Mesh lvl3Mesh; - - private float blockInterval = 1f; - - [SerializeField] - private float range = 30f; - - [SerializeField] - private GameObject fxBlockArrow; - - private float cooldown; - - private TagManager tagManager; - - private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); - - private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); - - private void Start() - { - tagManager = TagManager.instance; - cooldown = Random.value * blockInterval; - mustHaveTags.Add(TagManager.ETag.BlockableEnemyProjectile); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - private void Update() - { - cooldown -= Time.deltaTime; - while (cooldown <= 0f) - { - BlockAnArrow(); - cooldown += blockInterval; - } - } - - private void BlockAnArrow() - { - TaggedObject taggedObject = tagManager.FindClosestTaggedObjectWithTags(base.transform.position, mustHaveTags, mayNotHaveTags); - if (!(taggedObject == null) && (taggedObject.transform.position - base.transform.position).magnitude < range) - { - if ((bool)fxBlockArrow) - { - Object.Instantiate(fxBlockArrow, taggedObject.transform.position, Quaternion.identity); - } - Object.Destroy(taggedObject.gameObject); - } - } - - private void OnEnable() - { - buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh; - buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh; - SetCorrectWeapon(); - } - - public void OnDusk() - { - SetCorrectWeapon(); - } - - public void OnDawn_AfterSunrise() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - private void SetCorrectWeapon() - { - if (buildSlot.Level == 1) - { - blockInterval = blockIntervalLvl1; - } - else if (buildSlot.Level == 2) - { - blockInterval = blockIntervalLvl2; - } - else if (buildSlot.Level == 3) - { - blockInterval = blockIntervalLvl3; - } - } -} |
