diff options
Diffstat (limited to 'GameCode/PerkDamageModifyerPlayerunitAuto.cs')
| -rw-r--r-- | GameCode/PerkDamageModifyerPlayerunitAuto.cs | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/GameCode/PerkDamageModifyerPlayerunitAuto.cs b/GameCode/PerkDamageModifyerPlayerunitAuto.cs deleted file mode 100644 index fe8a9de..0000000 --- a/GameCode/PerkDamageModifyerPlayerunitAuto.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; - -public class PerkDamageModifyerPlayerunitAuto : MonoBehaviour -{ - private void Start() - { - PerkManager instance = PerkManager.instance; - if (instance.WarriorModeActive) - { - AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true); - for (int i = 0; i < componentsInChildren.Length; i++) - { - componentsInChildren[i].DamageMultiplyer *= instance.warriorModeAllyDmgMulti; - } - } - if (instance.CommanderModeActive) - { - AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true); - for (int i = 0; i < componentsInChildren.Length; i++) - { - componentsInChildren[i].DamageMultiplyer *= instance.commanderModeAllyDmgMulti; - } - } - Object.Destroy(this); - } -} |
