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-rw-r--r--GameCode/PlayMusicOnStart.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/GameCode/PlayMusicOnStart.cs b/GameCode/PlayMusicOnStart.cs
deleted file mode 100644
index ebf6369..0000000
--- a/GameCode/PlayMusicOnStart.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using UnityEngine;
-
-public class PlayMusicOnStart : MonoBehaviour
-{
- [SerializeField]
- private AudioClip audioClip;
-
- [SerializeField]
- private float fadeDuration = 4f;
-
- [SerializeField]
- private bool destroyEntireGameObject = true;
-
- private void Start()
- {
- MusicManager instance = MusicManager.instance;
- if (instance != null)
- {
- instance.PlayMusic(audioClip, fadeDuration);
- }
- else
- {
- Debug.LogWarning("MusicManager instance not found.");
- }
- Object.Destroy(this);
- if (destroyEntireGameObject)
- {
- Object.Destroy(base.gameObject);
- }
- }
-}