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Diffstat (limited to 'GameCode/PlayerAttackTargetFacer.cs')
-rw-r--r--GameCode/PlayerAttackTargetFacer.cs66
1 files changed, 0 insertions, 66 deletions
diff --git a/GameCode/PlayerAttackTargetFacer.cs b/GameCode/PlayerAttackTargetFacer.cs
deleted file mode 100644
index 6692d49..0000000
--- a/GameCode/PlayerAttackTargetFacer.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using UnityEngine;
-
-public class PlayerAttackTargetFacer : MonoBehaviour
-{
- public Transform targetTransform;
-
- public ManualAttack attack;
-
- public float maxRotationDelta = 360f;
-
- public float lookBackTime = 0.4f;
-
- private Vector3 desiredForwardVector;
-
- private Quaternion desiredRotation = Quaternion.identity;
-
- private float lookClock;
-
- private bool shouldReset;
-
- public void AssignAttack(ManualAttack _attack)
- {
- attack = _attack;
- attack.onAttack.AddListener(UpdateTarget);
- if (attack.cooldownTime <= lookBackTime)
- {
- lookBackTime = attack.cooldownTime + 0.05f;
- }
- }
-
- private void UpdateTarget()
- {
- if (!(attack.LastTargetPos == Vector3.zero))
- {
- desiredForwardVector = attack.LastTargetPos - targetTransform.position;
- desiredForwardVector.y = 0f;
- desiredForwardVector.Normalize();
- desiredRotation = Quaternion.LookRotation(desiredForwardVector, Vector3.up);
- lookClock = lookBackTime;
- }
- }
-
- private void Update()
- {
- if (lookClock >= 0f)
- {
- lookClock -= Time.deltaTime;
- if (!targetTransform.rotation.Equals(desiredRotation))
- {
- targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, desiredRotation, maxRotationDelta * Time.deltaTime);
- }
- if (lookClock <= 0f)
- {
- shouldReset = true;
- }
- }
- else if (shouldReset)
- {
- targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, targetTransform.parent.rotation, maxRotationDelta * Time.deltaTime);
- if (targetTransform.rotation.Equals(targetTransform.parent.rotation))
- {
- shouldReset = false;
- }
- }
- }
-}