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-rw-r--r--GameCode/PositionAnimation.cs42
1 files changed, 0 insertions, 42 deletions
diff --git a/GameCode/PositionAnimation.cs b/GameCode/PositionAnimation.cs
deleted file mode 100644
index c50408d..0000000
--- a/GameCode/PositionAnimation.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class PositionAnimation : OneShotAnimationBase
-{
- public AnimationCurve curve;
-
- public float duration = 0.75f;
-
- public Vector3 targetPosition;
-
- public Transform transformToAnimate;
-
- private Vector3 initialPosition;
-
- private void Start()
- {
- initialPosition = transformToAnimate.localPosition;
- }
-
- private IEnumerator Animate()
- {
- transformToAnimate.localPosition = initialPosition;
- float timer = 0f;
- while (timer < duration)
- {
- transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(timer / duration));
- timer += Time.deltaTime;
- yield return null;
- }
- transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(1f));
- }
-
- public override void Trigger()
- {
- if (base.gameObject.activeInHierarchy)
- {
- StopAllCoroutines();
- StartCoroutine(Animate());
- }
- }
-}