diff options
Diffstat (limited to 'GameCode/QuestTagUI.cs')
| -rw-r--r-- | GameCode/QuestTagUI.cs | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/GameCode/QuestTagUI.cs b/GameCode/QuestTagUI.cs deleted file mode 100644 index 0930a9c..0000000 --- a/GameCode/QuestTagUI.cs +++ /dev/null @@ -1,107 +0,0 @@ -using TMPro; -using UnityEngine; -using UnityEngine.UI; - -public class QuestTagUI : MonoBehaviour -{ - [Header("Setup")] - public Image completeImage; - - public Color completeColor; - - public Color incompleteColor; - - public TMP_Text description; - - public Image icon1; - - public GameObject crossedOut1; - - public Image icon2; - - public GameObject crossedOut2; - - public Image icon3; - - public GameObject crossedOut3; - - public TMP_Text goalNumber; - - [Header("Quest Texts")] - public string completeLevel = "Achieve a victory."; - - public string achieveScoreOf = "Achieve score:"; - - public string winWith = "Win with:"; - - public string winWithout = "Win without:"; - - public void UpdateVisualization(Quest _quest, LevelData _levelData) - { - if (_quest == null || _levelData == null) - { - base.gameObject.SetActive(value: false); - return; - } - base.gameObject.SetActive(value: true); - bool flag = _quest.CheckBeaten(_levelData); - completeImage.color = (flag ? completeColor : incompleteColor); - crossedOut1.SetActive(value: false); - crossedOut2.SetActive(value: false); - crossedOut3.SetActive(value: false); - icon1.gameObject.SetActive(value: false); - icon2.gameObject.SetActive(value: false); - icon3.gameObject.SetActive(value: false); - goalNumber.gameObject.SetActive(value: false); - switch (_quest.questType) - { - case Quest.EType.BeatTheLevel: - description.text = completeLevel; - break; - case Quest.EType.AchieveScoreOf: - description.text = achieveScoreOf; - goalNumber.gameObject.SetActive(value: true); - goalNumber.text = _quest.achieveScoreOf.ToString(); - break; - case Quest.EType.BeatTheLevelWith: - icon1.gameObject.SetActive(_quest.beatTheLevelWith.Count > 0); - icon2.gameObject.SetActive(_quest.beatTheLevelWith.Count > 1); - icon3.gameObject.SetActive(_quest.beatTheLevelWith.Count > 2); - if (_quest.beatTheLevelWith.Count > 0) - { - icon1.sprite = _quest.beatTheLevelWith[0].icon; - } - if (_quest.beatTheLevelWith.Count > 1) - { - icon2.sprite = _quest.beatTheLevelWith[1].icon; - } - if (_quest.beatTheLevelWith.Count > 2) - { - icon3.sprite = _quest.beatTheLevelWith[2].icon; - } - description.text = winWith; - break; - case Quest.EType.BeatTheLevelWithout: - description.text = winWithout; - crossedOut1.SetActive(value: true); - crossedOut2.SetActive(value: true); - crossedOut3.SetActive(value: true); - icon1.gameObject.SetActive(_quest.beatTheLevelWithout.Count > 0); - icon2.gameObject.SetActive(_quest.beatTheLevelWithout.Count > 1); - icon3.gameObject.SetActive(_quest.beatTheLevelWithout.Count > 2); - if (_quest.beatTheLevelWithout.Count > 0) - { - icon1.sprite = _quest.beatTheLevelWithout[0].icon; - } - if (_quest.beatTheLevelWithout.Count > 1) - { - icon3.sprite = _quest.beatTheLevelWithout[1].icon; - } - if (_quest.beatTheLevelWithout.Count > 2) - { - icon3.sprite = _quest.beatTheLevelWithout[2].icon; - } - break; - } - } -} |
