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-rw-r--r--GameCode/SetWidthToTarget.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/GameCode/SetWidthToTarget.cs b/GameCode/SetWidthToTarget.cs
deleted file mode 100644
index fa5c6b6..0000000
--- a/GameCode/SetWidthToTarget.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using UnityEngine;
-
-public class SetWidthToTarget : MonoBehaviour
-{
- public RectTransform target;
-
- public float padding;
-
- public float minWidth = 800f;
-
- private RectTransform rt;
-
- private void Awake()
- {
- rt = GetComponent<RectTransform>();
- if (rt.sizeDelta.x < minWidth)
- {
- rt.sizeDelta = new Vector2(minWidth, rt.sizeDelta.y);
- }
- }
-
- private void Update()
- {
- if (target.sizeDelta.x + padding * 2f > minWidth && !Mathf.Approximately(rt.sizeDelta.x - padding * 2f, target.sizeDelta.x))
- {
- rt.sizeDelta = new Vector2(target.sizeDelta.x + padding * 2f, rt.sizeDelta.y);
- }
- }
-}