diff options
Diffstat (limited to 'GameCode/WaveCountPopUp.cs')
| -rw-r--r-- | GameCode/WaveCountPopUp.cs | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/GameCode/WaveCountPopUp.cs b/GameCode/WaveCountPopUp.cs deleted file mode 100644 index cf4b150..0000000 --- a/GameCode/WaveCountPopUp.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System.Collections; -using TMPro; -using UnityEngine; - -public class WaveCountPopUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public GameObject popup; - - public AnimationCurve scaleCurve; - - public float animationTime = 0.75f; - - public float initialDelay = 0.5f; - - public float showTime = 3f; - - public TextMeshProUGUI targetText; - - private bool inAnimation; - - private void Start() - { - popup.SetActive(value: false); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDawn_AfterSunrise() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - if (!inAnimation) - { - StartCoroutine(PopUpAnimation()); - } - } - - private IEnumerator PopUpAnimation() - { - inAnimation = true; - popup.SetActive(value: true); - popup.transform.localScale = Vector3.zero; - float timer2 = 0f; - yield return new WaitForSeconds(initialDelay); - targetText.text = "<style=Body Numerals>" + (EnemySpawner.instance.Wavenumber + 1) + "</style><style=Body Bold>/</style><style=Body Numerals>" + EnemySpawner.instance.WaveCount; - StartCoroutine(PlaySoundDelayed()); - while (timer2 < animationTime) - { - timer2 += Time.deltaTime; - popup.transform.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer2)); - yield return null; - } - popup.transform.localScale = Vector3.one; - yield return new WaitForSeconds(showTime); - timer2 = 0f; - while (timer2 < animationTime) - { - timer2 += Time.deltaTime; - popup.transform.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(animationTime, 0f, timer2)); - yield return null; - } - popup.transform.localScale = Vector3.zero; - popup.SetActive(value: false); - inAnimation = false; - } - - private IEnumerator PlaySoundDelayed() - { - yield return new WaitForSeconds(0.1f); - ThronefallAudioManager.Oneshot(ThronefallAudioManager.AudioOneShot.ShowWaveCount); - } -} |
