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Diffstat (limited to 'Thronefall_1_0/Decompile/AchievementManager.cs')
-rw-r--r--Thronefall_1_0/Decompile/AchievementManager.cs78
1 files changed, 0 insertions, 78 deletions
diff --git a/Thronefall_1_0/Decompile/AchievementManager.cs b/Thronefall_1_0/Decompile/AchievementManager.cs
deleted file mode 100644
index 0cedf23..0000000
--- a/Thronefall_1_0/Decompile/AchievementManager.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-using System;
-using Steamworks;
-using UnityEngine;
-
-public class AchievementManager : MonoBehaviour
-{
- public enum Achievements
- {
- START_TUTORIAL,
- COMPLETE_TUTORIAL,
- NORDFELS_BEATEN,
- NORDFELS_QUESTSCOMPLETE,
- DURSTSTEIN_BEATEN,
- DURSTSTEIN_QUESTSCOMPLETE,
- FROSTSEE_BEATEN,
- FROSTSEE_QUESTSCOMPLETE,
- MAXLEVEL_REACHED
- }
-
- public static void UnlockAchievement(Achievements _achievement)
- {
- if (SteamManager.Initialized)
- {
- SteamUserStats.SetAchievement(_achievement.ToString());
- }
- }
-
- public static void ResetAllAchievements()
- {
- if (!Application.isPlaying)
- {
- Debug.LogWarning("Warning: Resetting achievements only works while in play mode.");
- return;
- }
- string[] names = Enum.GetNames(typeof(Achievements));
- for (int i = 0; i < names.Length; i++)
- {
- SteamUserStats.ClearAchievement(names[i]);
- }
- }
-
- public static void LevelBeaten(string _scene)
- {
- if (_scene == "Neuland(Tutorial)")
- {
- UnlockAchievement(Achievements.START_TUTORIAL);
- UnlockAchievement(Achievements.COMPLETE_TUTORIAL);
- }
- if (_scene == "Nordfels")
- {
- UnlockAchievement(Achievements.NORDFELS_BEATEN);
- }
- if (_scene == "Durststein")
- {
- UnlockAchievement(Achievements.DURSTSTEIN_BEATEN);
- }
- if (_scene == "Frostsee")
- {
- UnlockAchievement(Achievements.FROSTSEE_BEATEN);
- }
- }
-
- public static void LevelAllQuestsComplete(string _scene)
- {
- if (_scene == "Nordfels")
- {
- UnlockAchievement(Achievements.NORDFELS_QUESTSCOMPLETE);
- }
- if (_scene == "Durststein")
- {
- UnlockAchievement(Achievements.DURSTSTEIN_QUESTSCOMPLETE);
- }
- if (_scene == "Frostsee")
- {
- UnlockAchievement(Achievements.FROSTSEE_QUESTSCOMPLETE);
- }
- }
-}