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-rw-r--r--Thronefall_1_0/Decompile/FishingHarbour.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/Thronefall_1_0/Decompile/FishingHarbour.cs b/Thronefall_1_0/Decompile/FishingHarbour.cs
deleted file mode 100644
index 2214867..0000000
--- a/Thronefall_1_0/Decompile/FishingHarbour.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class FishingHarbour : IncomeModifyer
-{
- public int incomeIncreasePerTurn = 1;
-
- public int maximumIncome = 5;
-
- private int maximumBoats;
-
- public Transform activeChildOnIncomeIncrease;
-
- private int activationNr;
-
- [Header("Perk Upgrade")]
- [SerializeField]
- private Equippable perk;
-
- [SerializeField]
- private int additionalBoatCapacity;
-
- private void Start()
- {
- buildingInteractor.IncomeModifiers.Add(this);
- for (int i = 0; i < activeChildOnIncomeIncrease.childCount; i++)
- {
- activeChildOnIncomeIncrease.GetChild(i).gameObject.SetActive(value: false);
- }
- if (PerkManager.instance.CurrentlyEquipped.Contains(perk))
- {
- maximumIncome += additionalBoatCapacity;
- }
- maximumBoats = maximumIncome;
- }
-
- public override void OnDawn()
- {
- if (buildSlot.Level > 0 && !buildingInteractor.KnockedOutTonight)
- {
- StartCoroutine(IncreaseIncomeAndBuildShip());
- }
- }
-
- private IEnumerator IncreaseIncomeAndBuildShip()
- {
- yield return null;
- yield return null;
- if (activationNr < maximumBoats)
- {
- activeChildOnIncomeIncrease.GetChild(activationNr).gameObject.SetActive(value: true);
- }
- activationNr++;
- buildSlot.GoldIncome = Mathf.Min(buildSlot.GoldIncome + incomeIncreasePerTurn, maximumIncome);
- buildSlot.Upgrades[1].upgradeBranches[0].goldIncomeChange = buildSlot.GoldIncome;
- buildSlot.Interactor.MarkAsHarvested();
- }
-}