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path: root/Thronefall_1_0/Decompile/LevelUpScreenAnimation.cs
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Diffstat (limited to 'Thronefall_1_0/Decompile/LevelUpScreenAnimation.cs')
-rw-r--r--Thronefall_1_0/Decompile/LevelUpScreenAnimation.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/Thronefall_1_0/Decompile/LevelUpScreenAnimation.cs b/Thronefall_1_0/Decompile/LevelUpScreenAnimation.cs
deleted file mode 100644
index b0d4476..0000000
--- a/Thronefall_1_0/Decompile/LevelUpScreenAnimation.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class LevelUpScreenAnimation : MonoBehaviour
-{
- public float animationTime = 0.5f;
-
- public AnimationCurve scaleCurve;
-
- public Transform target;
-
- public void Trigger()
- {
- StopAllCoroutines();
- StartCoroutine(Animation());
- }
-
- private IEnumerator Animation()
- {
- float timer = 0f;
- while (timer < animationTime)
- {
- timer += Time.unscaledDeltaTime;
- target.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer));
- yield return null;
- }
- target.localScale = Vector3.one;
- }
-}