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Diffstat (limited to 'Thronefall_1_0/Decompile/NightCall.cs')
-rw-r--r--Thronefall_1_0/Decompile/NightCall.cs140
1 files changed, 0 insertions, 140 deletions
diff --git a/Thronefall_1_0/Decompile/NightCall.cs b/Thronefall_1_0/Decompile/NightCall.cs
deleted file mode 100644
index 2db1c18..0000000
--- a/Thronefall_1_0/Decompile/NightCall.cs
+++ /dev/null
@@ -1,140 +0,0 @@
-using MoreMountains.Feedbacks;
-using MPUIKIT;
-using Rewired;
-using TMPro;
-using UnityEngine;
-
-public class NightCall : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- public static NightCall instance;
-
- public float nightCallTime = 1f;
-
- public MPImage targetGraphic;
-
- public MPImage targetFill;
-
- public MPImage background;
-
- public TextMeshProUGUI nightCallCueText;
-
- public TextMeshProUGUI nightCallTimeText;
-
- public MMF_Player fullFeedback;
-
- public AnimationCurve textCueScaleCurve;
-
- public RectTransform scaleParent;
-
- public AudioSource nightCallAudio;
-
- private Player input;
-
- private bool active = true;
-
- private float currentFill;
-
- private PlayerInteraction player;
-
- private Color defaultBackgroundColor;
-
- private float nightCallTargetVolume;
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Start()
- {
- input = ReInput.players.GetPlayer(0);
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- targetFill.transform.localScale = Vector3.zero;
- player = PlayerInteraction.instance;
- defaultBackgroundColor = background.color;
- nightCallTargetVolume = nightCallAudio.volume;
- }
-
- private void Update()
- {
- UpdateFill();
- }
-
- public void UpdateFill()
- {
- if (active)
- {
- if (SettingsManager.Instance.UseLargeInGameUI)
- {
- scaleParent.localScale = Vector3.one * 1.5f;
- }
- else
- {
- scaleParent.localScale = Vector3.one;
- }
- if (input.GetButtonDown("Call Night") && player.IsFreeToCallNight)
- {
- nightCallAudio.Stop();
- nightCallAudio.PlayOneShot(ThronefallAudioManager.Instance.audioContent.NightCallStart, 0.45f);
- }
- if (input.GetButton("Call Night") && player.IsFreeToCallNight)
- {
- currentFill += Time.deltaTime * (1f / nightCallTime);
- }
- else
- {
- currentFill -= Time.deltaTime * 2f * (1f / nightCallTime);
- }
- if (currentFill >= 1f)
- {
- nightCallAudio.PlayOneShot(ThronefallAudioManager.Instance.audioContent.NightCallComplete, 0.8f);
- DayNightCycle.Instance.SwitchToNight();
- fullFeedback.PlayFeedbacks();
- active = false;
- }
- if (currentFill > 0f)
- {
- nightCallCueText.gameObject.SetActive(value: true);
- nightCallTimeText.text = (nightCallTime * (1f - currentFill)).ToString("F1") + "s";
- nightCallCueText.transform.localScale = Vector3.one * textCueScaleCurve.Evaluate(Mathf.InverseLerp(0f, 0.15f, currentFill));
- nightCallAudio.volume = Mathf.Lerp(0f, nightCallTargetVolume, Mathf.InverseLerp(0f, 0.3f, currentFill));
- }
- else
- {
- nightCallCueText.gameObject.SetActive(value: false);
- nightCallCueText.transform.localScale = Vector3.one;
- }
- defaultBackgroundColor.a = Mathf.InverseLerp(0f, 0.4f, currentFill);
- background.color = defaultBackgroundColor;
- currentFill = Mathf.Clamp01(currentFill);
- targetGraphic.fillAmount = currentFill;
- }
- else if (currentFill > 0f)
- {
- currentFill -= Time.deltaTime * 2f;
- defaultBackgroundColor.a = Mathf.InverseLerp(0f, 0.4f, currentFill);
- background.color = defaultBackgroundColor;
- }
- }
-
- public void OnDawn_AfterSunrise()
- {
- targetFill.transform.localScale = Vector3.zero;
- targetGraphic.transform.localScale = Vector3.one;
- targetGraphic.fillAmount = 0f;
- nightCallCueText.gameObject.SetActive(value: false);
- nightCallCueText.transform.localScale = Vector3.one;
- defaultBackgroundColor.a = 0f;
- background.color = defaultBackgroundColor;
- currentFill = 0f;
- active = true;
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- }
-}