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Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerAttack.cs')
-rw-r--r--Thronefall_1_0/Decompile/PlayerAttack.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerAttack.cs b/Thronefall_1_0/Decompile/PlayerAttack.cs
deleted file mode 100644
index a3f84ef..0000000
--- a/Thronefall_1_0/Decompile/PlayerAttack.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using Rewired;
-using UnityEngine;
-
-public class PlayerAttack : MonoBehaviour
-{
- public AttackCooldownAnimation ui;
-
- private ManualAttack attack;
-
- private Player input;
-
- private void Start()
- {
- input = ReInput.players.GetPlayer(0);
- }
-
- private void Update()
- {
- if ((bool)attack)
- {
- attack.Tick();
- ui.SetCurrentCooldownPercentage(attack.CooldownPercentage);
- }
- }
-
- public void AssignManualAttack(ManualAttack target)
- {
- attack = target;
- }
-}