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path: root/Thronefall_1_0/Decompile/PlayerInteraction.cs
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Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerInteraction.cs')
-rw-r--r--Thronefall_1_0/Decompile/PlayerInteraction.cs205
1 files changed, 0 insertions, 205 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerInteraction.cs b/Thronefall_1_0/Decompile/PlayerInteraction.cs
deleted file mode 100644
index 184045b..0000000
--- a/Thronefall_1_0/Decompile/PlayerInteraction.cs
+++ /dev/null
@@ -1,205 +0,0 @@
-using Rewired;
-using UnityEngine;
-using UnityEngine.Events;
-
-public class PlayerInteraction : MonoBehaviour
-{
- private int balance;
-
- public float coinMagnetRadius = 10f;
-
- public LayerMask coinLayer;
-
- public float interactionRadius = 3f;
-
- public LayerMask interactorLayer;
-
- private ManualAttack manualAttack;
-
- private int networth;
-
- public PlayerCharacterAudio playerAudio;
-
- public GameObject coinSpendFX;
-
- public Transform coinSpendFXOrigin;
-
- private TagManager tagManager;
-
- [HideInInspector]
- public UnityEvent<int> onBalanceGain = new UnityEvent<int>();
-
- [HideInInspector]
- public UnityEvent<int> onBalanceSpend = new UnityEvent<int>();
-
- [HideInInspector]
- public UnityEvent onFocusPaymentInteraction = new UnityEvent();
-
- [HideInInspector]
- public UnityEvent onUnfocusPaymentInteraction = new UnityEvent();
-
- public static PlayerInteraction instance;
-
- private InteractorBase focussedInteractor;
-
- private Player input;
-
- public int Networth => networth;
-
- public ManualAttack EquippedWeapon => manualAttack;
-
- public bool IsFreeToCallNight
- {
- get
- {
- if (!LocalGamestate.Instance.PlayerFrozen && focussedInteractor == null && tagManager.CountObjectsWithTag(TagManager.ETag.CastleCenter) > 0 && TutorialManager.AllowStartingTheNight && !EnemySpawner.instance.MatchOver)
- {
- return LocalGamestate.Instance.CurrentState == LocalGamestate.State.InMatch;
- }
- return false;
- }
- }
-
- public int Balance => balance;
-
- public int TrueBalance => balance + TagManager.instance.coins.Count + CoinSpawner.AllCoinsLeftToBeSpawned;
-
- public InteractorBase FocussedInteractor => focussedInteractor;
-
- private void Awake()
- {
- instance = this;
- }
-
- public void EquipWeapon(ManualAttack _manualAttack)
- {
- manualAttack = _manualAttack;
- playerAudio.OnWeaponEquip(manualAttack);
- }
-
- private void Start()
- {
- input = ReInput.players.GetPlayer(0);
- tagManager = TagManager.instance;
- }
-
- private void Update()
- {
- FetchCoins();
- FetchInteractors();
- RunInteraction();
- }
-
- private void RunInteraction()
- {
- if (LocalGamestate.Instance.PlayerFrozen)
- {
- return;
- }
- if (input.GetButtonDown("Interact"))
- {
- if ((bool)focussedInteractor)
- {
- focussedInteractor.InteractionBegin(this);
- }
- else if ((bool)manualAttack)
- {
- manualAttack.TryToAttack();
- }
- }
- if (input.GetButton("Interact") && (bool)focussedInteractor)
- {
- focussedInteractor.InteractionHold(this);
- }
- if (input.GetButtonUp("Interact") && (bool)focussedInteractor)
- {
- focussedInteractor.InteractionEnd(this);
- }
- if (input.GetButton("Preview Build Options"))
- {
- BuildingInteractor.displayAllBuildPreviews = true;
- }
- else
- {
- BuildingInteractor.displayAllBuildPreviews = false;
- }
- }
-
- private void FetchInteractors()
- {
- if (input.GetButton("Call Night") || input.GetButton("Interact") || ((bool)focussedInteractor && focussedInteractor is BuildingInteractor && (focussedInteractor as BuildingInteractor).IsWaitingForChoice))
- {
- return;
- }
- Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactorLayer);
- InteractorBase interactorBase = null;
- float num = float.PositiveInfinity;
- Collider[] array2 = array;
- foreach (Collider collider in array2)
- {
- InteractorBase component = collider.GetComponent<InteractorBase>();
- if ((bool)component && component.CanBeInteractedWith)
- {
- float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position));
- if (num2 < num)
- {
- interactorBase = component;
- num = num2;
- }
- }
- }
- if ((bool)focussedInteractor && focussedInteractor != interactorBase)
- {
- if (focussedInteractor is BuildingInteractor)
- {
- onUnfocusPaymentInteraction.Invoke();
- }
- focussedInteractor.Unfocus(this);
- focussedInteractor = null;
- }
- if ((bool)interactorBase && interactorBase != focussedInteractor)
- {
- if (interactorBase is BuildingInteractor)
- {
- onFocusPaymentInteraction.Invoke();
- }
- interactorBase.Focus(this);
- focussedInteractor = interactorBase;
- }
- }
-
- private void FetchCoins()
- {
- Collider[] array = Physics.OverlapSphere(base.transform.position, coinMagnetRadius, coinLayer);
- for (int i = 0; i < array.Length; i++)
- {
- Coin component = array[i].GetComponent<Coin>();
- if (component != null && component.IsFree)
- {
- component.SetTarget(this);
- }
- }
- }
-
- public void AddCoin(int amount = 1)
- {
- balance += amount;
- networth += amount;
- onBalanceGain.Invoke(amount);
- }
-
- public void SpendCoins(int amount)
- {
- balance -= amount;
- onBalanceSpend.Invoke(amount);
- Object.Instantiate(coinSpendFX, coinSpendFXOrigin.position, coinSpendFXOrigin.rotation, base.transform);
- }
-
- private void OnDrawGizmosSelected()
- {
- Gizmos.color = Color.blue;
- Gizmos.DrawWireSphere(base.transform.position, interactionRadius);
- Gizmos.color = Color.yellow;
- Gizmos.DrawWireSphere(base.transform.position, coinMagnetRadius);
- }
-}