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Diffstat (limited to 'Thronefall_1_0/Decompile/SuperSimpleOceanAnimation.cs')
-rw-r--r--Thronefall_1_0/Decompile/SuperSimpleOceanAnimation.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Thronefall_1_0/Decompile/SuperSimpleOceanAnimation.cs b/Thronefall_1_0/Decompile/SuperSimpleOceanAnimation.cs
deleted file mode 100644
index f30e181..0000000
--- a/Thronefall_1_0/Decompile/SuperSimpleOceanAnimation.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-using System;
-using UnityEngine;
-
-public class SuperSimpleOceanAnimation : MonoBehaviour
-{
- private Vector3 startPosition;
-
- private float time;
-
- [SerializeField]
- private Vector3 waveHeight;
-
- [SerializeField]
- private float waveFrequency = 0.5f;
-
- [SerializeField]
- private Vector3 waveSideways;
-
- [SerializeField]
- private float waveSidewaysFrequency = 0.5f;
-
- [SerializeField]
- private Material targetMaterial;
-
- [SerializeField]
- private float panSpeed = 2f;
-
- private Vector2 offset;
-
- private void Start()
- {
- startPosition = base.transform.position;
- }
-
- private void Update()
- {
- time += Time.deltaTime;
- offset.x = time * panSpeed;
- base.transform.position = startPosition;
- base.transform.position += waveHeight * Mathf.Sin(time * waveFrequency * MathF.PI);
- base.transform.position += waveSideways * Mathf.Sin(time * waveSidewaysFrequency * MathF.PI);
- if (targetMaterial != null)
- {
- targetMaterial.SetTextureOffset("_BaseMap", offset);
- }
- }
-}