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Diffstat (limited to 'Thronefall_1_0/Decompile/UnitCommandRadiusAnimation.cs')
-rw-r--r--Thronefall_1_0/Decompile/UnitCommandRadiusAnimation.cs69
1 files changed, 0 insertions, 69 deletions
diff --git a/Thronefall_1_0/Decompile/UnitCommandRadiusAnimation.cs b/Thronefall_1_0/Decompile/UnitCommandRadiusAnimation.cs
deleted file mode 100644
index 9549100..0000000
--- a/Thronefall_1_0/Decompile/UnitCommandRadiusAnimation.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class UnitCommandRadiusAnimation : MonoBehaviour
-{
- public AnimationCurve animationCurve;
-
- public AnimationCurve hideCurve;
-
- public float animationTime;
-
- public float hideTime = 0.25f;
-
- private bool active;
-
- public bool Active => active;
-
- private void Start()
- {
- if (!active)
- {
- base.gameObject.SetActive(value: false);
- }
- }
-
- public void Activate()
- {
- active = true;
- StopAllCoroutines();
- base.gameObject.SetActive(value: true);
- StartCoroutine(AnimateShow());
- }
-
- public void Deactivate()
- {
- active = false;
- if (base.gameObject.activeSelf)
- {
- StopAllCoroutines();
- StartCoroutine(AnimateHide());
- }
- }
-
- private IEnumerator AnimateShow()
- {
- float timer = 0f;
- while (timer <= animationTime)
- {
- timer += Time.deltaTime;
- base.transform.localScale = Vector3.one * animationCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer));
- yield return null;
- }
- base.transform.localScale = Vector3.one;
- }
-
- private IEnumerator AnimateHide()
- {
- Debug.Log("START ANIMATION");
- float timer = 0f;
- while (timer <= hideTime)
- {
- timer += Time.deltaTime;
- base.transform.localScale = Vector3.one * hideCurve.Evaluate(Mathf.InverseLerp(0f, hideTime, timer));
- yield return null;
- }
- base.transform.localScale = Vector3.zero;
- base.gameObject.SetActive(value: false);
- }
-}