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Diffstat (limited to 'Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs')
-rw-r--r--Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs b/Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs
deleted file mode 100644
index 11e7682..0000000
--- a/Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-
-public class UpgradeBuildersGuild : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>();
-
- private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>();
-
- private List<TaggedObject> allHousesTaggedObjs = new List<TaggedObject>();
-
- private List<TaggedObject> allHousesTaggedObjsSorted = new List<TaggedObject>();
-
- private void OnEnable()
- {
- mustHaveTags.Add(TagManager.ETag.House);
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- }
-
- public void OnDusk()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDawn_AfterSunrise()
- {
- StartCoroutine(AfterSunriseDelayed());
- }
-
- public IEnumerator AfterSunriseDelayed()
- {
- yield return null;
- yield return null;
- TagManager.instance.FindAllTaggedObjectsWithTags(allHousesTaggedObjs, mustHaveTags, mayNotHaveTags);
- allHousesTaggedObjsSorted = allHousesTaggedObjs.OrderBy((TaggedObject o) => (o.transform.position - base.transform.position).magnitude).ToList();
- for (int i = 0; i < allHousesTaggedObjsSorted.Count; i++)
- {
- BuildSlot componentInParent = allHousesTaggedObjs[i].GetComponentInParent<BuildSlot>();
- if (componentInParent.Level == 1)
- {
- componentInParent.TryToBuildOrUpgradeAndPay(null, _presentChoice: false);
- break;
- }
- }
- }
-}