diff options
Diffstat (limited to 'Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs b/Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs deleted file mode 100644 index 11e7682..0000000 --- a/Thronefall_1_0/Decompile/UpgradeBuildersGuild.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -public class UpgradeBuildersGuild : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); - - private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); - - private List<TaggedObject> allHousesTaggedObjs = new List<TaggedObject>(); - - private List<TaggedObject> allHousesTaggedObjsSorted = new List<TaggedObject>(); - - private void OnEnable() - { - mustHaveTags.Add(TagManager.ETag.House); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDusk() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDawn_AfterSunrise() - { - StartCoroutine(AfterSunriseDelayed()); - } - - public IEnumerator AfterSunriseDelayed() - { - yield return null; - yield return null; - TagManager.instance.FindAllTaggedObjectsWithTags(allHousesTaggedObjs, mustHaveTags, mayNotHaveTags); - allHousesTaggedObjsSorted = allHousesTaggedObjs.OrderBy((TaggedObject o) => (o.transform.position - base.transform.position).magnitude).ToList(); - for (int i = 0; i < allHousesTaggedObjsSorted.Count; i++) - { - BuildSlot componentInParent = allHousesTaggedObjs[i].GetComponentInParent<BuildSlot>(); - if (componentInParent.Level == 1) - { - componentInParent.TryToBuildOrUpgradeAndPay(null, _presentChoice: false); - break; - } - } - } -} |
