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Diffstat (limited to 'Thronefall_1_0/GameCode/CoinSpawner.cs')
-rw-r--r--Thronefall_1_0/GameCode/CoinSpawner.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/Thronefall_1_0/GameCode/CoinSpawner.cs b/Thronefall_1_0/GameCode/CoinSpawner.cs
deleted file mode 100644
index 0de0c20..0000000
--- a/Thronefall_1_0/GameCode/CoinSpawner.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CoinSpawner : MonoBehaviour
-{
- public GameObject coinPrefab;
-
- public float interval = 0.5f;
-
- private int coinsLeft;
-
- public static List<CoinSpawner> allCoinSpawners = new List<CoinSpawner>();
-
- public int CoinsLeft => coinsLeft;
-
- public static int AllCoinsLeftToBeSpawned
- {
- get
- {
- int num = 0;
- for (int num2 = allCoinSpawners.Count - 1; num2 >= 0; num2--)
- {
- if (allCoinSpawners[num2] == null)
- {
- allCoinSpawners.RemoveAt(num2);
- }
- else
- {
- num += allCoinSpawners[num2].CoinsLeft;
- }
- }
- return num;
- }
- }
-
- private void OnEnable()
- {
- allCoinSpawners.Add(this);
- }
-
- private void OnDisable()
- {
- allCoinSpawners.Remove(this);
- }
-
- public void TriggerCoinSpawn(int amount, PlayerInteraction player)
- {
- StartCoroutine(SpawnCoins(amount, interval, player));
- }
-
- private IEnumerator SpawnCoins(int amount, float delay, PlayerInteraction player)
- {
- coinsLeft = amount;
- WaitForSeconds wait = new WaitForSeconds(delay);
- for (int i = 0; i < amount; i++)
- {
- coinsLeft--;
- Object.Instantiate(coinPrefab, base.transform.position, Quaternion.identity).GetComponent<Coin>().SetTarget(player);
- yield return wait;
- }
- }
-}