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-rw-r--r--Thronefall_1_0/GameCode/HotOilTower.cs97
1 files changed, 0 insertions, 97 deletions
diff --git a/Thronefall_1_0/GameCode/HotOilTower.cs b/Thronefall_1_0/GameCode/HotOilTower.cs
deleted file mode 100644
index 375a4e5..0000000
--- a/Thronefall_1_0/GameCode/HotOilTower.cs
+++ /dev/null
@@ -1,97 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class HotOilTower : MonoBehaviour
-{
- public ParticleSystem hotOilGround;
-
- public float hotOilGroundBurnTickDuration = 0.2f;
-
- public int hotOilGroundBurnTicks = 5;
-
- public float attackCooldown = 5f;
-
- public float checkRate = 1f;
-
- public float range = 3.5f;
-
- public List<DamageModifyer> damageModifyers = new List<DamageModifyer>();
-
- public List<TagManager.ETag> mustHaveTags;
-
- public List<TagManager.ETag> mayNotHaveTags;
-
- private float cooldown;
-
- private TagManager tagManager;
-
- private List<TaggedObject> foundTaggedObjects = new List<TaggedObject>();
-
- private float timeTillTickEnds;
-
- private int ticksRemaining;
-
- private void Start()
- {
- cooldown = Random.value;
- tagManager = TagManager.instance;
- }
-
- public void ReduceCooldownBy(float _reduceBy)
- {
- cooldown -= _reduceBy;
- }
-
- private void Update()
- {
- cooldown -= Time.deltaTime;
- if (timeTillTickEnds > 0f)
- {
- timeTillTickEnds -= Time.deltaTime;
- if (timeTillTickEnds <= 0f)
- {
- ticksRemaining--;
- if (ticksRemaining < 0)
- {
- ParticleSystem.EmissionModule emission = hotOilGround.emission;
- emission.enabled = false;
- }
- else
- {
- DamageTick();
- timeTillTickEnds = hotOilGroundBurnTickDuration;
- }
- }
- }
- if (cooldown <= 0f)
- {
- if (DamageTick())
- {
- cooldown = attackCooldown;
- timeTillTickEnds = hotOilGroundBurnTickDuration;
- ticksRemaining = hotOilGroundBurnTicks - 1;
- ParticleSystem.EmissionModule emission2 = hotOilGround.emission;
- emission2.enabled = true;
- }
- else
- {
- cooldown = checkRate;
- }
- }
- }
-
- private bool DamageTick()
- {
- bool result = false;
- tagManager.FindAllTaggedObjectsWithTags(foundTaggedObjects, mustHaveTags, mayNotHaveTags);
- for (int i = 0; i < foundTaggedObjects.Count; i++)
- {
- if (!(tagManager.MeasureDistanceToTaggedObject(foundTaggedObjects[i], base.transform.position) > range))
- {
- result = true;
- foundTaggedObjects[i].Hp.TakeDamage(DamageModifyer.CalculateDamageOnTarget(foundTaggedObjects[i], damageModifyers) / (float)hotOilGroundBurnTicks);
- }
- }
- return result;
- }
-}