summaryrefslogtreecommitdiff
path: root/Thronefall_1_0/GameCode/LaunchableDefenseMechanismInteractor.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Thronefall_1_0/GameCode/LaunchableDefenseMechanismInteractor.cs')
-rw-r--r--Thronefall_1_0/GameCode/LaunchableDefenseMechanismInteractor.cs83
1 files changed, 0 insertions, 83 deletions
diff --git a/Thronefall_1_0/GameCode/LaunchableDefenseMechanismInteractor.cs b/Thronefall_1_0/GameCode/LaunchableDefenseMechanismInteractor.cs
deleted file mode 100644
index c408385..0000000
--- a/Thronefall_1_0/GameCode/LaunchableDefenseMechanismInteractor.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-using UnityEngine;
-
-public class LaunchableDefenseMechanismInteractor : InteractorBase, DayNightCycle.IDaytimeSensitive
-{
- public GameObject focusIndicator;
-
- public LaunchableProjectile projectilePrefab;
-
- public Transform projectileSpawn;
-
- public bool autoReloadOnDawn = true;
-
- private LaunchableProjectile currentProjectile;
-
- private void Start()
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- Reload();
- if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day)
- {
- base.gameObject.SetActive(value: false);
- }
- }
-
- public override void Focus(PlayerInteraction player)
- {
- if ((bool)currentProjectile)
- {
- focusIndicator.SetActive(value: true);
- }
- }
-
- public override void InteractionBegin(PlayerInteraction player)
- {
- if ((bool)currentProjectile)
- {
- currentProjectile.Launch();
- currentProjectile.transform.parent = null;
- currentProjectile = null;
- Unfocus(player);
- }
- }
-
- public void OnDawn_AfterSunrise()
- {
- base.gameObject.SetActive(value: false);
- if (autoReloadOnDawn)
- {
- Reload();
- }
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- base.gameObject.SetActive(value: true);
- }
-
- public override void Unfocus(PlayerInteraction player)
- {
- focusIndicator.SetActive(value: false);
- }
-
- public void Reload()
- {
- if (!currentProjectile)
- {
- currentProjectile = Object.Instantiate(projectilePrefab, projectileSpawn.transform.position, projectileSpawn.transform.rotation, base.transform.parent);
- }
- }
-
- private void OnDrawGizmos()
- {
- Gizmos.color = Color.black;
- Gizmos.DrawWireMesh(projectilePrefab.GetComponentInChildren<MeshFilter>().sharedMesh, 0, projectileSpawn.position, projectileSpawn.rotation, projectilePrefab.transform.localScale);
- Gizmos.color = Color.magenta;
- Gizmos.DrawLine(projectileSpawn.position, projectileSpawn.position + projectileSpawn.forward * 15f);
- Gizmos.DrawWireSphere(projectileSpawn.position + projectileSpawn.forward * 15f, 0.3f);
- }
-}