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Diffstat (limited to 'Thronefall_1_0/GameCode/PositionAnimation.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PositionAnimation.cs | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/Thronefall_1_0/GameCode/PositionAnimation.cs b/Thronefall_1_0/GameCode/PositionAnimation.cs deleted file mode 100644 index c50408d..0000000 --- a/Thronefall_1_0/GameCode/PositionAnimation.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class PositionAnimation : OneShotAnimationBase -{ - public AnimationCurve curve; - - public float duration = 0.75f; - - public Vector3 targetPosition; - - public Transform transformToAnimate; - - private Vector3 initialPosition; - - private void Start() - { - initialPosition = transformToAnimate.localPosition; - } - - private IEnumerator Animate() - { - transformToAnimate.localPosition = initialPosition; - float timer = 0f; - while (timer < duration) - { - transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(timer / duration)); - timer += Time.deltaTime; - yield return null; - } - transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(1f)); - } - - public override void Trigger() - { - if (base.gameObject.activeInHierarchy) - { - StopAllCoroutines(); - StartCoroutine(Animate()); - } - } -} |
