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Diffstat (limited to 'Thronefall_1_0/GameCode/TFUIAudioHelper.cs')
-rw-r--r--Thronefall_1_0/GameCode/TFUIAudioHelper.cs53
1 files changed, 0 insertions, 53 deletions
diff --git a/Thronefall_1_0/GameCode/TFUIAudioHelper.cs b/Thronefall_1_0/GameCode/TFUIAudioHelper.cs
deleted file mode 100644
index 39c293e..0000000
--- a/Thronefall_1_0/GameCode/TFUIAudioHelper.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using UnityEngine;
-
-[RequireComponent(typeof(ThronefallUIElement))]
-public class TFUIAudioHelper : MonoBehaviour
-{
- public bool playOnColdSelect;
-
- public ThronefallAudioManager.AudioOneShot onSelect = ThronefallAudioManager.AudioOneShot.ButtonSelect;
-
- public ThronefallAudioManager.AudioOneShot onApply = ThronefallAudioManager.AudioOneShot.ButtonApply;
-
- private ThronefallUIElement tfui;
-
- private bool selected
- {
- get
- {
- if (tfui.CurrentState == ThronefallUIElement.SelectionState.Selected || tfui.CurrentState == ThronefallUIElement.SelectionState.FocussedAndSelected)
- {
- if (tfui.PreviousState != ThronefallUIElement.SelectionState.FocussedAndSelected)
- {
- return tfui.PreviousState != ThronefallUIElement.SelectionState.Selected;
- }
- return false;
- }
- return false;
- }
- }
-
- private void Start()
- {
- tfui = GetComponent<ThronefallUIElement>();
- tfui.onApply.AddListener(PlayApply);
- tfui.onSelectionStateChange.AddListener(PlaySelect);
- if (selected && playOnColdSelect)
- {
- PlaySelect();
- }
- }
-
- private void PlayApply()
- {
- ThronefallAudioManager.Oneshot(onApply);
- }
-
- private void PlaySelect()
- {
- if (selected)
- {
- ThronefallAudioManager.Oneshot(onSelect);
- }
- }
-}