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Diffstat (limited to 'Thronefall_1_0/GameCode/UnitSpawnAppear.cs')
-rw-r--r--Thronefall_1_0/GameCode/UnitSpawnAppear.cs36
1 files changed, 0 insertions, 36 deletions
diff --git a/Thronefall_1_0/GameCode/UnitSpawnAppear.cs b/Thronefall_1_0/GameCode/UnitSpawnAppear.cs
deleted file mode 100644
index 514dcbb..0000000
--- a/Thronefall_1_0/GameCode/UnitSpawnAppear.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using UnityEngine;
-
-public class UnitSpawnAppear : MonoBehaviour
-{
- public AnimationCurve scaleCurve;
-
- public float animationTime;
-
- public float initialDelay;
-
- public Transform target;
-
- private float timer;
-
- private float delay;
-
- private void Awake()
- {
- target.localScale = Vector3.zero;
- }
-
- private void Update()
- {
- delay += Time.deltaTime;
- if (!(delay < initialDelay))
- {
- timer += Time.deltaTime;
- target.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer));
- if (timer > animationTime)
- {
- base.transform.localScale = Vector3.one;
- base.enabled = false;
- }
- }
- }
-}