diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/UpgradeCastleUp.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/UpgradeCastleUp.cs | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/Thronefall_1_0/GameCode/UpgradeCastleUp.cs b/Thronefall_1_0/GameCode/UpgradeCastleUp.cs deleted file mode 100644 index 802d0f6..0000000 --- a/Thronefall_1_0/GameCode/UpgradeCastleUp.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UpgradeCastleUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); - - private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); - - private List<TaggedObject> allWallsAndTowers = new List<TaggedObject>(); - - private void OnEnable() - { - mustHaveTags.Add(TagManager.ETag.WallOrTower); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDusk() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDawn_AfterSunrise() - { - StartCoroutine(AfterSunriseDelayed()); - } - - public IEnumerator AfterSunriseDelayed() - { - yield return null; - yield return null; - TagManager.instance.FindAllTaggedObjectsWithTags(allWallsAndTowers, mustHaveTags, mayNotHaveTags); - for (int i = 0; i < allWallsAndTowers.Count; i++) - { - BuildSlot componentInParent = allWallsAndTowers[i].GetComponentInParent<BuildSlot>(); - if (componentInParent.NextUpgradeOrBuildCost > 1) - { - componentInParent.NextUpgradeOrBuildCost--; - } - } - } -} |
