diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs b/Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs deleted file mode 100644 index aefc75d..0000000 --- a/Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs +++ /dev/null @@ -1,139 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering; -using UnityEngine.Rendering.Universal; - -namespace FlatKit; - -public class FlatKitOutline : ScriptableRendererFeature -{ - [Tooltip("To create new settings use 'Create > FlatKit > Outline Settings'.")] - public OutlineSettings settings; - - [SerializeField] - [HideInInspector] - private Material _effectMaterial; - - private BlitTexturePass _blitTexturePass; - - private static readonly string OutlineShaderName = "Hidden/FlatKit/OutlineFilter"; - - private static readonly int EdgeColor = Shader.PropertyToID("_EdgeColor"); - - private static readonly int Thickness = Shader.PropertyToID("_Thickness"); - - private static readonly int DepthThresholdMin = Shader.PropertyToID("_DepthThresholdMin"); - - private static readonly int DepthThresholdMax = Shader.PropertyToID("_DepthThresholdMax"); - - private static readonly int NormalThresholdMin = Shader.PropertyToID("_NormalThresholdMin"); - - private static readonly int NormalThresholdMax = Shader.PropertyToID("_NormalThresholdMax"); - - private static readonly int ColorThresholdMin = Shader.PropertyToID("_ColorThresholdMin"); - - private static readonly int ColorThresholdMax = Shader.PropertyToID("_ColorThresholdMax"); - - public override void Create() - { - if (settings == null) - { - Debug.LogWarning("[FlatKit] Missing Outline Settings"); - } - else if (_blitTexturePass == null) - { - _blitTexturePass = new BlitTexturePass - { - renderPassEvent = settings.renderEvent - }; - } - } - - public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) - { - if (settings == null) - { - Debug.LogWarning("[FlatKit] Missing Outline Settings"); - } - else if (CreateMaterials()) - { - SetMaterialProperties(); - _blitTexturePass.Setup(_effectMaterial, settings.useDepth, settings.useNormals, useColor: true); - renderer.EnqueuePass(_blitTexturePass); - } - } - - protected override void Dispose(bool disposing) - { - CoreUtils.Destroy(_effectMaterial); - } - - private bool CreateMaterials() - { - if (_effectMaterial == null) - { - Shader shader = Shader.Find(OutlineShaderName); - Shader shader2 = Shader.Find(BlitTexturePass.CopyEffectShaderName); - if (shader == null || shader2 == null) - { - return false; - } - _effectMaterial = CoreUtils.CreateEngineMaterial(shader); - } - return true; - } - - private void SetMaterialProperties() - { - if (!(_effectMaterial == null)) - { - if (settings.useDepth) - { - _effectMaterial.EnableKeyword("OUTLINE_USE_DEPTH"); - } - else - { - _effectMaterial.DisableKeyword("OUTLINE_USE_DEPTH"); - } - if (settings.useNormals) - { - _effectMaterial.EnableKeyword("OUTLINE_USE_NORMALS"); - } - else - { - _effectMaterial.DisableKeyword("OUTLINE_USE_NORMALS"); - } - if (settings.useColor) - { - _effectMaterial.EnableKeyword("OUTLINE_USE_COLOR"); - } - else - { - _effectMaterial.DisableKeyword("OUTLINE_USE_COLOR"); - } - if (settings.outlineOnly) - { - _effectMaterial.EnableKeyword("OUTLINE_ONLY"); - } - else - { - _effectMaterial.DisableKeyword("OUTLINE_ONLY"); - } - if (settings.resolutionInvariant) - { - _effectMaterial.EnableKeyword("RESOLUTION_INVARIANT_THICKNESS"); - } - else - { - _effectMaterial.DisableKeyword("RESOLUTION_INVARIANT_THICKNESS"); - } - _effectMaterial.SetColor(EdgeColor, settings.edgeColor); - _effectMaterial.SetFloat(Thickness, settings.thickness); - _effectMaterial.SetFloat(DepthThresholdMin, settings.minDepthThreshold); - _effectMaterial.SetFloat(DepthThresholdMax, settings.maxDepthThreshold); - _effectMaterial.SetFloat(NormalThresholdMin, settings.minNormalsThreshold); - _effectMaterial.SetFloat(NormalThresholdMax, settings.maxNormalsThreshold); - _effectMaterial.SetFloat(ColorThresholdMin, settings.minColorThreshold); - _effectMaterial.SetFloat(ColorThresholdMax, settings.maxColorThreshold); - } - } -} |
