diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_AudioSource.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_AudioSource.cs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_AudioSource.cs b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_AudioSource.cs new file mode 100644 index 0000000..b540830 --- /dev/null +++ b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_AudioSource.cs @@ -0,0 +1,68 @@ +using UnityEngine; + +namespace I2.Loc; + +public class LocalizeTarget_UnityStandard_AudioSource : LocalizeTarget<AudioSource> +{ + static LocalizeTarget_UnityStandard_AudioSource() + { + AutoRegister(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void AutoRegister() + { + LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<AudioSource, LocalizeTarget_UnityStandard_AudioSource> + { + Name = "AudioSource", + Priority = 100 + }); + } + + public override eTermType GetPrimaryTermType(Localize cmp) + { + return eTermType.AudioClip; + } + + public override eTermType GetSecondaryTermType(Localize cmp) + { + return eTermType.Text; + } + + public override bool CanUseSecondaryTerm() + { + return false; + } + + public override bool AllowMainTermToBeRTL() + { + return false; + } + + public override bool AllowSecondTermToBeRTL() + { + return false; + } + + public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) + { + AudioClip clip = mTarget.clip; + primaryTerm = (clip ? clip.name : string.Empty); + secondaryTerm = null; + } + + public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) + { + bool num = (mTarget.isPlaying || mTarget.loop) && Application.isPlaying; + AudioClip clip = mTarget.clip; + AudioClip audioClip = cmp.FindTranslatedObject<AudioClip>(mainTranslation); + if (clip != audioClip) + { + mTarget.clip = audioClip; + } + if (num && (bool)mTarget.clip) + { + mTarget.Play(); + } + } +} |
