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-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/RealTimeTranslation.cs118
1 files changed, 0 insertions, 118 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/RealTimeTranslation.cs b/Thronefall_1_57/Decompile/I2.Loc/RealTimeTranslation.cs
deleted file mode 100644
index d0bee68..0000000
--- a/Thronefall_1_57/Decompile/I2.Loc/RealTimeTranslation.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace I2.Loc;
-
-public class RealTimeTranslation : MonoBehaviour
-{
- private string OriginalText = "This is an example showing how to use the google translator to translate chat messages within the game.\nIt also supports multiline translations.";
-
- private string TranslatedText = string.Empty;
-
- private bool IsTranslating;
-
- public void OnGUI()
- {
- GUILayout.Label("Translate:");
- OriginalText = GUILayout.TextArea(OriginalText, GUILayout.Width(Screen.width));
- GUILayout.Space(10f);
- GUILayout.BeginHorizontal();
- if (GUILayout.Button("English -> Español", GUILayout.Height(100f)))
- {
- StartTranslating("en", "es");
- }
- if (GUILayout.Button("Español -> English", GUILayout.Height(100f)))
- {
- StartTranslating("es", "en");
- }
- GUILayout.EndHorizontal();
- GUILayout.Space(10f);
- GUILayout.BeginHorizontal();
- GUILayout.TextArea("Multiple Translation with 1 call:\n'This is an example' -> en,zh\n'Hola' -> en");
- if (GUILayout.Button("Multi Translate", GUILayout.ExpandHeight(expand: true)))
- {
- ExampleMultiTranslations_Async();
- }
- GUILayout.EndHorizontal();
- GUILayout.TextArea(TranslatedText, GUILayout.Width(Screen.width));
- GUILayout.Space(10f);
- if (IsTranslating)
- {
- GUILayout.Label("Contacting Google....");
- }
- }
-
- public void StartTranslating(string fromCode, string toCode)
- {
- IsTranslating = true;
- GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady);
- }
-
- private void OnTranslationReady(string Translation, string errorMsg)
- {
- IsTranslating = false;
- if (errorMsg != null)
- {
- Debug.LogError(errorMsg);
- }
- else
- {
- TranslatedText = Translation;
- }
- }
-
- public void ExampleMultiTranslations_Blocking()
- {
- Dictionary<string, TranslationQuery> dictionary = new Dictionary<string, TranslationQuery>();
- GoogleTranslation.AddQuery("This is an example", "en", "es", dictionary);
- GoogleTranslation.AddQuery("This is an example", "auto", "zh", dictionary);
- GoogleTranslation.AddQuery("Hola", "es", "en", dictionary);
- if (GoogleTranslation.ForceTranslate(dictionary))
- {
- Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "en", dictionary));
- Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "zh", dictionary));
- Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "", dictionary));
- Debug.Log(dictionary["Hola"].Results[0]);
- }
- }
-
- public void ExampleMultiTranslations_Async()
- {
- IsTranslating = true;
- Dictionary<string, TranslationQuery> dictionary = new Dictionary<string, TranslationQuery>();
- GoogleTranslation.AddQuery("This is an example", "en", "es", dictionary);
- GoogleTranslation.AddQuery("This is an example", "auto", "zh", dictionary);
- GoogleTranslation.AddQuery("Hola", "es", "en", dictionary);
- GoogleTranslation.Translate(dictionary, OnMultitranslationReady);
- }
-
- private void OnMultitranslationReady(Dictionary<string, TranslationQuery> dict, string errorMsg)
- {
- if (!string.IsNullOrEmpty(errorMsg))
- {
- Debug.LogError(errorMsg);
- return;
- }
- IsTranslating = false;
- TranslatedText = "";
- TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "es", dict) + "\n";
- TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "zh", dict) + "\n";
- TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "", dict) + "\n";
- TranslatedText += dict["Hola"].Results[0];
- }
-
- public bool IsWaitingForTranslation()
- {
- return IsTranslating;
- }
-
- public string GetTranslatedText()
- {
- return TranslatedText;
- }
-
- public void SetOriginalText(string text)
- {
- OriginalText = text;
- }
-}