diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs deleted file mode 100644 index 4a70c56..0000000 --- a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using Unity.Collections; -using UnityEngine; - -namespace NGS.MeshFusionPro; - -public class MeshCutterSimpleLW : IMeshCutter -{ - private static List<int> _triangles; - - static MeshCutterSimpleLW() - { - _triangles = new List<int>(); - } - - public void Cut(Mesh mesh, MeshCuttingInfo info) - { - Cut(mesh, new MeshCuttingInfo[1] { info }); - } - - public void Cut(Mesh mesh, IList<MeshCuttingInfo> infos) - { - ValidateMeshOrThrowException(mesh); - mesh.GetTriangles(_triangles, 0); - using (Mesh.MeshDataArray meshDataArray = Mesh.AcquireReadOnlyMeshData(mesh)) - { - NativeArray<LightweightVertex> other = meshDataArray[0].GetVertexData<LightweightVertex>(); - NativeList<LightweightVertex> nativeList = new NativeList<LightweightVertex>(Allocator.Temp); - nativeList.CopyFrom(in other); - foreach (MeshCuttingInfo item in infos.OrderByDescending((MeshCuttingInfo i) => i.triangleStart)) - { - nativeList.RemoveRange(item.vertexStart, item.vertexCount); - _triangles.RemoveRange(item.triangleStart, item.triangleCount); - OffsetTriangles(item); - } - mesh.SetTriangles(_triangles, 0); - mesh.SetVertexBufferData<LightweightVertex>(nativeList, 0, 0, nativeList.Length); - } - _triangles.Clear(); - } - - private void ValidateMeshOrThrowException(Mesh mesh) - { - if (mesh == null) - { - throw new ArgumentNullException("mesh"); - } - if (mesh.subMeshCount > 1) - { - throw new ArgumentException("SimpleMeshCutter::'mesh' should has only 1 submesh"); - } - } - - private void OffsetTriangles(MeshCuttingInfo info) - { - int vertexCount = info.vertexCount; - int triangleStart = info.triangleStart; - int count = _triangles.Count; - for (int i = triangleStart; i < count; i++) - { - _triangles[i] -= vertexCount; - } - } -} |
