diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs deleted file mode 100644 index 950f0e9..0000000 --- a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs +++ /dev/null @@ -1,138 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace NGS.MeshFusionPro; - -public class MeshCutterSimpleSTD : IMeshCutter -{ - private static List<Vector3> _vertices; - - private static List<Vector3> _normals; - - private static List<Vector4> _tangents; - - private static List<int> _triangles; - - private static List<Vector2>[] _uvs; - - private static int _maxUVsCount; - - static MeshCutterSimpleSTD() - { - _maxUVsCount = 4; - _vertices = new List<Vector3>(); - _normals = new List<Vector3>(); - _tangents = new List<Vector4>(); - _triangles = new List<int>(); - _uvs = new List<Vector2>[_maxUVsCount]; - for (int i = 0; i < _maxUVsCount; i++) - { - _uvs[i] = new List<Vector2>(); - } - } - - public void Cut(Mesh mesh, MeshCuttingInfo info) - { - Cut(mesh, new MeshCuttingInfo[1] { info }); - } - - public void Cut(Mesh mesh, IList<MeshCuttingInfo> infos) - { - ValidateMeshOrThrowException(mesh); - CollectData(mesh); - foreach (MeshCuttingInfo item in infos.OrderByDescending((MeshCuttingInfo i) => i.triangleStart)) - { - RemoveData(item); - OffsetTriangles(item); - } - ApplyDataToMesh(mesh); - ClearData(); - } - - private void ValidateMeshOrThrowException(Mesh mesh) - { - if (mesh == null) - { - throw new ArgumentNullException("mesh is null"); - } - if (mesh.subMeshCount > 1) - { - throw new ArgumentException("SimpleMeshCutter::'mesh' should has only 1 submesh"); - } - } - - private void CollectData(Mesh mesh) - { - mesh.GetVertices(_vertices); - mesh.GetNormals(_normals); - mesh.GetTangents(_tangents); - mesh.GetTriangles(_triangles, 0); - for (int i = 0; i < _maxUVsCount; i++) - { - mesh.GetUVs(i, _uvs[i]); - } - } - - private void RemoveData(MeshCuttingInfo cuttingInfo) - { - int vertexStart = cuttingInfo.vertexStart; - int vertexCount = cuttingInfo.vertexCount; - _vertices.RemoveRange(vertexStart, vertexCount); - if (_normals.Count > 0) - { - _normals.RemoveRange(vertexStart, vertexCount); - } - if (_tangents.Count > 0) - { - _tangents.RemoveRange(vertexStart, vertexCount); - } - _triangles.RemoveRange(cuttingInfo.triangleStart, cuttingInfo.triangleCount); - for (int i = 0; i < _uvs.Length; i++) - { - if (_uvs[i].Count > 0) - { - _uvs[i].RemoveRange(vertexStart, vertexCount); - } - } - } - - private void OffsetTriangles(MeshCuttingInfo info) - { - int vertexCount = info.vertexCount; - int triangleStart = info.triangleStart; - int count = _triangles.Count; - for (int i = triangleStart; i < count; i++) - { - _triangles[i] -= vertexCount; - } - } - - private void ApplyDataToMesh(Mesh mesh) - { - mesh.SetTriangles(_triangles, 0); - mesh.SetVertices(_vertices); - mesh.SetNormals(_normals); - mesh.SetTangents(_tangents); - for (int i = 0; i < _maxUVsCount; i++) - { - if (_uvs[i].Count > 0) - { - mesh.SetUVs(i, _uvs[i]); - } - } - } - - private void ClearData() - { - _vertices.Clear(); - _normals.Clear(); - _tangents.Clear(); - _triangles.Clear(); - for (int i = 0; i < _maxUVsCount; i++) - { - _uvs[i].Clear(); - } - } -} |
