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-rw-r--r--Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs57
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIElement.cs186
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/GamepadTemplateUI.cs417
3 files changed, 0 insertions, 660 deletions
diff --git a/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs b/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs
deleted file mode 100644
index 695aa76..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Rewired.Demos.GamepadTemplateUI;
-
-[RequireComponent(typeof(Image))]
-public class ControllerUIEffect : MonoBehaviour
-{
- [SerializeField]
- private Color _highlightColor = Color.white;
-
- private Image _image;
-
- private Color _color;
-
- private Color _origColor;
-
- private bool _isActive;
-
- private float _highlightAmount;
-
- private void Awake()
- {
- _image = GetComponent<Image>();
- _origColor = _image.color;
- _color = _origColor;
- }
-
- public void Activate(float amount)
- {
- amount = Mathf.Clamp01(amount);
- if (!_isActive || amount != _highlightAmount)
- {
- _highlightAmount = amount;
- _color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
- _isActive = true;
- RedrawImage();
- }
- }
-
- public void Deactivate()
- {
- if (_isActive)
- {
- _color = _origColor;
- _highlightAmount = 0f;
- _isActive = false;
- RedrawImage();
- }
- }
-
- private void RedrawImage()
- {
- _image.color = _color;
- _image.enabled = _isActive;
- }
-}
diff --git a/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIElement.cs b/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIElement.cs
deleted file mode 100644
index b59e6f8..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/ControllerUIElement.cs
+++ /dev/null
@@ -1,186 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Rewired.Demos.GamepadTemplateUI;
-
-[RequireComponent(typeof(Image))]
-public class ControllerUIElement : MonoBehaviour
-{
- [SerializeField]
- private Color _highlightColor = Color.white;
-
- [SerializeField]
- private ControllerUIEffect _positiveUIEffect;
-
- [SerializeField]
- private ControllerUIEffect _negativeUIEffect;
-
- [SerializeField]
- private Text _label;
-
- [SerializeField]
- private Text _positiveLabel;
-
- [SerializeField]
- private Text _negativeLabel;
-
- [SerializeField]
- private ControllerUIElement[] _childElements = new ControllerUIElement[0];
-
- private Image _image;
-
- private Color _color;
-
- private Color _origColor;
-
- private bool _isActive;
-
- private float _highlightAmount;
-
- private bool hasEffects
- {
- get
- {
- if (!(_positiveUIEffect != null))
- {
- return _negativeUIEffect != null;
- }
- return true;
- }
- }
-
- private void Awake()
- {
- _image = GetComponent<Image>();
- _origColor = _image.color;
- _color = _origColor;
- ClearLabels();
- }
-
- public void Activate(float amount)
- {
- amount = Mathf.Clamp(amount, -1f, 1f);
- if (hasEffects)
- {
- if (amount < 0f && _negativeUIEffect != null)
- {
- _negativeUIEffect.Activate(Mathf.Abs(amount));
- }
- if (amount > 0f && _positiveUIEffect != null)
- {
- _positiveUIEffect.Activate(Mathf.Abs(amount));
- }
- }
- else
- {
- if (_isActive && amount == _highlightAmount)
- {
- return;
- }
- _highlightAmount = amount;
- _color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
- }
- _isActive = true;
- RedrawImage();
- if (_childElements.Length == 0)
- {
- return;
- }
- for (int i = 0; i < _childElements.Length; i++)
- {
- if (!(_childElements[i] == null))
- {
- _childElements[i].Activate(amount);
- }
- }
- }
-
- public void Deactivate()
- {
- if (!_isActive)
- {
- return;
- }
- _color = _origColor;
- _highlightAmount = 0f;
- if (_positiveUIEffect != null)
- {
- _positiveUIEffect.Deactivate();
- }
- if (_negativeUIEffect != null)
- {
- _negativeUIEffect.Deactivate();
- }
- _isActive = false;
- RedrawImage();
- if (_childElements.Length == 0)
- {
- return;
- }
- for (int i = 0; i < _childElements.Length; i++)
- {
- if (!(_childElements[i] == null))
- {
- _childElements[i].Deactivate();
- }
- }
- }
-
- public void SetLabel(string text, AxisRange labelType)
- {
- Text text2 = labelType switch
- {
- AxisRange.Full => _label,
- AxisRange.Positive => _positiveLabel,
- AxisRange.Negative => _negativeLabel,
- _ => null,
- };
- if (text2 != null)
- {
- text2.text = text;
- }
- if (_childElements.Length == 0)
- {
- return;
- }
- for (int i = 0; i < _childElements.Length; i++)
- {
- if (!(_childElements[i] == null))
- {
- _childElements[i].SetLabel(text, labelType);
- }
- }
- }
-
- public void ClearLabels()
- {
- if (_label != null)
- {
- _label.text = string.Empty;
- }
- if (_positiveLabel != null)
- {
- _positiveLabel.text = string.Empty;
- }
- if (_negativeLabel != null)
- {
- _negativeLabel.text = string.Empty;
- }
- if (_childElements.Length == 0)
- {
- return;
- }
- for (int i = 0; i < _childElements.Length; i++)
- {
- if (!(_childElements[i] == null))
- {
- _childElements[i].ClearLabels();
- }
- }
- }
-
- private void RedrawImage()
- {
- _image.color = _color;
- }
-}
diff --git a/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/GamepadTemplateUI.cs b/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/GamepadTemplateUI.cs
deleted file mode 100644
index e56617c..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Demos.GamepadTemplateUI/GamepadTemplateUI.cs
+++ /dev/null
@@ -1,417 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Rewired.Demos.GamepadTemplateUI;
-
-public class GamepadTemplateUI : MonoBehaviour
-{
- private class Stick
- {
- private RectTransform _transform;
-
- private Vector2 _origPosition;
-
- private int _xAxisElementId = -1;
-
- private int _yAxisElementId = -1;
-
- public Vector2 position
- {
- get
- {
- if (!(_transform != null))
- {
- return Vector2.zero;
- }
- return _transform.anchoredPosition - _origPosition;
- }
- set
- {
- if (!(_transform == null))
- {
- _transform.anchoredPosition = _origPosition + value;
- }
- }
- }
-
- public Stick(RectTransform transform, int xAxisElementId, int yAxisElementId)
- {
- if (!(transform == null))
- {
- _transform = transform;
- _origPosition = _transform.anchoredPosition;
- _xAxisElementId = xAxisElementId;
- _yAxisElementId = yAxisElementId;
- }
- }
-
- public void Reset()
- {
- if (!(_transform == null))
- {
- _transform.anchoredPosition = _origPosition;
- }
- }
-
- public bool ContainsElement(int elementId)
- {
- if (_transform == null)
- {
- return false;
- }
- if (elementId != _xAxisElementId)
- {
- return elementId == _yAxisElementId;
- }
- return true;
- }
-
- public void SetAxisPosition(int elementId, float value)
- {
- if (!(_transform == null))
- {
- Vector2 vector = position;
- if (elementId == _xAxisElementId)
- {
- vector.x = value;
- }
- else if (elementId == _yAxisElementId)
- {
- vector.y = value;
- }
- position = vector;
- }
- }
- }
-
- private class UIElement
- {
- public int id;
-
- public ControllerUIElement element;
-
- public UIElement(int id, ControllerUIElement element)
- {
- this.id = id;
- this.element = element;
- }
- }
-
- private const float stickRadius = 20f;
-
- public int playerId;
-
- [SerializeField]
- private RectTransform leftStick;
-
- [SerializeField]
- private RectTransform rightStick;
-
- [SerializeField]
- private ControllerUIElement leftStickX;
-
- [SerializeField]
- private ControllerUIElement leftStickY;
-
- [SerializeField]
- private ControllerUIElement leftStickButton;
-
- [SerializeField]
- private ControllerUIElement rightStickX;
-
- [SerializeField]
- private ControllerUIElement rightStickY;
-
- [SerializeField]
- private ControllerUIElement rightStickButton;
-
- [SerializeField]
- private ControllerUIElement actionBottomRow1;
-
- [SerializeField]
- private ControllerUIElement actionBottomRow2;
-
- [SerializeField]
- private ControllerUIElement actionBottomRow3;
-
- [SerializeField]
- private ControllerUIElement actionTopRow1;
-
- [SerializeField]
- private ControllerUIElement actionTopRow2;
-
- [SerializeField]
- private ControllerUIElement actionTopRow3;
-
- [SerializeField]
- private ControllerUIElement leftShoulder;
-
- [SerializeField]
- private ControllerUIElement leftTrigger;
-
- [SerializeField]
- private ControllerUIElement rightShoulder;
-
- [SerializeField]
- private ControllerUIElement rightTrigger;
-
- [SerializeField]
- private ControllerUIElement center1;
-
- [SerializeField]
- private ControllerUIElement center2;
-
- [SerializeField]
- private ControllerUIElement center3;
-
- [SerializeField]
- private ControllerUIElement dPadUp;
-
- [SerializeField]
- private ControllerUIElement dPadRight;
-
- [SerializeField]
- private ControllerUIElement dPadDown;
-
- [SerializeField]
- private ControllerUIElement dPadLeft;
-
- private UIElement[] _uiElementsArray;
-
- private Dictionary<int, ControllerUIElement> _uiElements = new Dictionary<int, ControllerUIElement>();
-
- private IList<ControllerTemplateElementTarget> _tempTargetList = new List<ControllerTemplateElementTarget>(2);
-
- private Stick[] _sticks;
-
- private Player player => ReInput.players.GetPlayer(playerId);
-
- private void Awake()
- {
- _uiElementsArray = new UIElement[23]
- {
- new UIElement(0, leftStickX),
- new UIElement(1, leftStickY),
- new UIElement(17, leftStickButton),
- new UIElement(2, rightStickX),
- new UIElement(3, rightStickY),
- new UIElement(18, rightStickButton),
- new UIElement(4, actionBottomRow1),
- new UIElement(5, actionBottomRow2),
- new UIElement(6, actionBottomRow3),
- new UIElement(7, actionTopRow1),
- new UIElement(8, actionTopRow2),
- new UIElement(9, actionTopRow3),
- new UIElement(14, center1),
- new UIElement(15, center2),
- new UIElement(16, center3),
- new UIElement(19, dPadUp),
- new UIElement(20, dPadRight),
- new UIElement(21, dPadDown),
- new UIElement(22, dPadLeft),
- new UIElement(10, leftShoulder),
- new UIElement(11, leftTrigger),
- new UIElement(12, rightShoulder),
- new UIElement(13, rightTrigger)
- };
- for (int i = 0; i < _uiElementsArray.Length; i++)
- {
- _uiElements.Add(_uiElementsArray[i].id, _uiElementsArray[i].element);
- }
- _sticks = new Stick[2]
- {
- new Stick(leftStick, 0, 1),
- new Stick(rightStick, 2, 3)
- };
- ReInput.ControllerConnectedEvent += OnControllerConnected;
- ReInput.ControllerDisconnectedEvent += OnControllerDisconnected;
- }
-
- private void Start()
- {
- if (ReInput.isReady)
- {
- DrawLabels();
- }
- }
-
- private void OnDestroy()
- {
- ReInput.ControllerConnectedEvent -= OnControllerConnected;
- ReInput.ControllerDisconnectedEvent -= OnControllerDisconnected;
- }
-
- private void Update()
- {
- if (ReInput.isReady)
- {
- DrawActiveElements();
- }
- }
-
- private void DrawActiveElements()
- {
- for (int i = 0; i < _uiElementsArray.Length; i++)
- {
- _uiElementsArray[i].element.Deactivate();
- }
- for (int j = 0; j < _sticks.Length; j++)
- {
- _sticks[j].Reset();
- }
- IList<InputAction> actions = ReInput.mapping.Actions;
- for (int k = 0; k < actions.Count; k++)
- {
- ActivateElements(player, actions[k].id);
- }
- }
-
- private void ActivateElements(Player player, int actionId)
- {
- float axis = player.GetAxis(actionId);
- if (axis == 0f)
- {
- return;
- }
- IList<InputActionSourceData> currentInputSources = player.GetCurrentInputSources(actionId);
- for (int i = 0; i < currentInputSources.Count; i++)
- {
- InputActionSourceData inputActionSourceData = currentInputSources[i];
- IGamepadTemplate template = inputActionSourceData.controller.GetTemplate<IGamepadTemplate>();
- if (template == null)
- {
- continue;
- }
- template.GetElementTargets(inputActionSourceData.actionElementMap, _tempTargetList);
- for (int j = 0; j < _tempTargetList.Count; j++)
- {
- ControllerTemplateElementTarget controllerTemplateElementTarget = _tempTargetList[j];
- int id = controllerTemplateElementTarget.element.id;
- ControllerUIElement controllerUIElement = _uiElements[id];
- if (controllerTemplateElementTarget.elementType == ControllerTemplateElementType.Axis)
- {
- controllerUIElement.Activate(axis);
- }
- else if (controllerTemplateElementTarget.elementType == ControllerTemplateElementType.Button && (player.GetButton(actionId) || player.GetNegativeButton(actionId)))
- {
- controllerUIElement.Activate(1f);
- }
- GetStick(id)?.SetAxisPosition(id, axis * 20f);
- }
- }
- }
-
- private void DrawLabels()
- {
- for (int i = 0; i < _uiElementsArray.Length; i++)
- {
- _uiElementsArray[i].element.ClearLabels();
- }
- IList<InputAction> actions = ReInput.mapping.Actions;
- for (int j = 0; j < actions.Count; j++)
- {
- DrawLabels(player, actions[j]);
- }
- }
-
- private void DrawLabels(Player player, InputAction action)
- {
- Controller firstControllerWithTemplate = player.controllers.GetFirstControllerWithTemplate<IGamepadTemplate>();
- if (firstControllerWithTemplate == null)
- {
- return;
- }
- IGamepadTemplate template = firstControllerWithTemplate.GetTemplate<IGamepadTemplate>();
- ControllerMap map = player.controllers.maps.GetMap(firstControllerWithTemplate, "Default", "Default");
- if (map != null)
- {
- for (int i = 0; i < _uiElementsArray.Length; i++)
- {
- ControllerUIElement element = _uiElementsArray[i].element;
- int id = _uiElementsArray[i].id;
- IControllerTemplateElement element2 = template.GetElement(id);
- DrawLabel(element, action, map, template, element2);
- }
- }
- }
-
- private void DrawLabel(ControllerUIElement uiElement, InputAction action, ControllerMap controllerMap, IControllerTemplate template, IControllerTemplateElement element)
- {
- if (element.source == null)
- {
- return;
- }
- if (element.source.type == ControllerTemplateElementSourceType.Axis)
- {
- IControllerTemplateAxisSource controllerTemplateAxisSource = element.source as IControllerTemplateAxisSource;
- ActionElementMap firstElementMapWithElementTarget;
- if (controllerTemplateAxisSource.splitAxis)
- {
- firstElementMapWithElementTarget = controllerMap.GetFirstElementMapWithElementTarget(controllerTemplateAxisSource.positiveTarget, action.id, skipDisabledMaps: true);
- if (firstElementMapWithElementTarget != null)
- {
- uiElement.SetLabel(firstElementMapWithElementTarget.actionDescriptiveName, AxisRange.Positive);
- }
- firstElementMapWithElementTarget = controllerMap.GetFirstElementMapWithElementTarget(controllerTemplateAxisSource.negativeTarget, action.id, skipDisabledMaps: true);
- if (firstElementMapWithElementTarget != null)
- {
- uiElement.SetLabel(firstElementMapWithElementTarget.actionDescriptiveName, AxisRange.Negative);
- }
- return;
- }
- firstElementMapWithElementTarget = controllerMap.GetFirstElementMapWithElementTarget(controllerTemplateAxisSource.fullTarget, action.id, skipDisabledMaps: true);
- if (firstElementMapWithElementTarget != null)
- {
- uiElement.SetLabel(firstElementMapWithElementTarget.actionDescriptiveName, AxisRange.Full);
- return;
- }
- firstElementMapWithElementTarget = controllerMap.GetFirstElementMapWithElementTarget(new ControllerElementTarget(controllerTemplateAxisSource.fullTarget)
- {
- axisRange = AxisRange.Positive
- }, action.id, skipDisabledMaps: true);
- if (firstElementMapWithElementTarget != null)
- {
- uiElement.SetLabel(firstElementMapWithElementTarget.actionDescriptiveName, AxisRange.Positive);
- }
- firstElementMapWithElementTarget = controllerMap.GetFirstElementMapWithElementTarget(new ControllerElementTarget(controllerTemplateAxisSource.fullTarget)
- {
- axisRange = AxisRange.Negative
- }, action.id, skipDisabledMaps: true);
- if (firstElementMapWithElementTarget != null)
- {
- uiElement.SetLabel(firstElementMapWithElementTarget.actionDescriptiveName, AxisRange.Negative);
- }
- }
- else if (element.source.type == ControllerTemplateElementSourceType.Button)
- {
- IControllerTemplateButtonSource controllerTemplateButtonSource = element.source as IControllerTemplateButtonSource;
- ActionElementMap firstElementMapWithElementTarget = controllerMap.GetFirstElementMapWithElementTarget(controllerTemplateButtonSource.target, action.id, skipDisabledMaps: true);
- if (firstElementMapWithElementTarget != null)
- {
- uiElement.SetLabel(firstElementMapWithElementTarget.actionDescriptiveName, AxisRange.Full);
- }
- }
- }
-
- private Stick GetStick(int elementId)
- {
- for (int i = 0; i < _sticks.Length; i++)
- {
- if (_sticks[i].ContainsElement(elementId))
- {
- return _sticks[i];
- }
- }
- return null;
- }
-
- private void OnControllerConnected(ControllerStatusChangedEventArgs args)
- {
- DrawLabels();
- }
-
- private void OnControllerDisconnected(ControllerStatusChangedEventArgs args)
- {
- DrawLabels();
- }
-}