diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/QuickslingBarrelRotator.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/Thronefall/QuickslingBarrelRotator.cs | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/QuickslingBarrelRotator.cs b/Thronefall_1_57/Decompile/Thronefall/QuickslingBarrelRotator.cs deleted file mode 100644 index 693df38..0000000 --- a/Thronefall_1_57/Decompile/Thronefall/QuickslingBarrelRotator.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -public class QuickslingBarrelRotator : MonoBehaviour -{ - public Transform transformToRotate; - - public AutoAttack attack; - - public float attackSmoothTime = 0.05f; - - private Vector3 desiredForward; - - private Vector3 angularVelocityRef; - - private float minSqVelocity = 1.5f; - - private void Start() - { - if ((bool)attack) - { - attack.onAttackTriggered.AddListener(OnAttack); - } - desiredForward = transformToRotate.forward; - } - - private void Update() - { - if (Vector3.Angle(transformToRotate.forward, desiredForward) > 3f) - { - transformToRotate.forward = Vector3.SmoothDamp(transformToRotate.forward, desiredForward, ref angularVelocityRef, attackSmoothTime); - } - } - - private void OnAttack() - { - desiredForward = attack.LastTargetPosition - transformToRotate.position; - desiredForward.y = 0f; - desiredForward.Normalize(); - } -} |
