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Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs')
-rw-r--r--Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs111
1 files changed, 0 insertions, 111 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs b/Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs
deleted file mode 100644
index 7a03073..0000000
--- a/Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs
+++ /dev/null
@@ -1,111 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TieBreaker : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- [SerializeField]
- private float requiredTimeWithNoDeathsOrDestroyedBuildings = 30f;
-
- [SerializeField]
- private float damagePerSecond = 10f;
-
- private List<TagManager.ETag> mustHaveBuildings = new List<TagManager.ETag>();
-
- private List<TagManager.ETag> mayNotHaveBuildings = new List<TagManager.ETag>();
-
- public static TieBreaker instance;
-
- private EnemySpawner spawner;
-
- private TagManager tagManager;
-
- private bool active;
-
- private int enemiesLeftRemember = -1;
-
- private int buildingsLeftRemember = -1;
-
- private float timeupForTieBreaker;
-
- private bool tieBreakingActive;
-
- private List<TaggedObject> findTemp = new List<TaggedObject>();
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Start()
- {
- spawner = EnemySpawner.instance;
- tagManager = TagManager.instance;
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- mustHaveBuildings.Add(TagManager.ETag.Building);
- mustHaveBuildings.Add(TagManager.ETag.AUTO_Alive);
- }
-
- public void OnDuskEarly()
- {
- }
-
- public void OnDusk()
- {
- active = true;
- enemiesLeftRemember = -1;
- buildingsLeftRemember = -1;
- timeupForTieBreaker = 0f;
- tieBreakingActive = false;
- }
-
- public void OnDawn_AfterSunrise()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- active = false;
- tieBreakingActive = false;
- }
-
- private void Update()
- {
- if (tieBreakingActive)
- {
- TieBreak();
- }
- else if (active && !spawner.SpawningInProgress)
- {
- timeupForTieBreaker += Time.deltaTime;
- if (tagManager.CountAllTaggedObjectsWithTag(TagManager.ETag.Boss) > 0)
- {
- timeupForTieBreaker = 0f;
- }
- if (spawner.NumberOfEnemiesOnTheMap != enemiesLeftRemember)
- {
- timeupForTieBreaker = 0f;
- enemiesLeftRemember = spawner.NumberOfEnemiesOnTheMap;
- }
- tagManager.FindAllTaggedObjectsWithTags(findTemp, mustHaveBuildings, mayNotHaveBuildings);
- int count = findTemp.Count;
- if (buildingsLeftRemember != count)
- {
- timeupForTieBreaker = 0f;
- buildingsLeftRemember = count;
- }
- if (timeupForTieBreaker > requiredTimeWithNoDeathsOrDestroyedBuildings)
- {
- tieBreakingActive = true;
- }
- }
- }
-
- private void TieBreak()
- {
- tagManager.FindAllTaggedObjectsWithTag(findTemp, TagManager.ETag.EnemyOwned);
- if (findTemp.Count > 0)
- {
- findTemp[0].Hp.TakeDamage(damagePerSecond * Time.deltaTime, null, causedByPlayer: false, invokeFeedbackEvents: false);
- }
- }
-}