diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs b/Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs deleted file mode 100644 index 7a03073..0000000 --- a/Thronefall_1_57/Decompile/Thronefall/TieBreaker.cs +++ /dev/null @@ -1,111 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class TieBreaker : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - [SerializeField] - private float requiredTimeWithNoDeathsOrDestroyedBuildings = 30f; - - [SerializeField] - private float damagePerSecond = 10f; - - private List<TagManager.ETag> mustHaveBuildings = new List<TagManager.ETag>(); - - private List<TagManager.ETag> mayNotHaveBuildings = new List<TagManager.ETag>(); - - public static TieBreaker instance; - - private EnemySpawner spawner; - - private TagManager tagManager; - - private bool active; - - private int enemiesLeftRemember = -1; - - private int buildingsLeftRemember = -1; - - private float timeupForTieBreaker; - - private bool tieBreakingActive; - - private List<TaggedObject> findTemp = new List<TaggedObject>(); - - private void Awake() - { - instance = this; - } - - private void Start() - { - spawner = EnemySpawner.instance; - tagManager = TagManager.instance; - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - mustHaveBuildings.Add(TagManager.ETag.Building); - mustHaveBuildings.Add(TagManager.ETag.AUTO_Alive); - } - - public void OnDuskEarly() - { - } - - public void OnDusk() - { - active = true; - enemiesLeftRemember = -1; - buildingsLeftRemember = -1; - timeupForTieBreaker = 0f; - tieBreakingActive = false; - } - - public void OnDawn_AfterSunrise() - { - } - - public void OnDawn_BeforeSunrise() - { - active = false; - tieBreakingActive = false; - } - - private void Update() - { - if (tieBreakingActive) - { - TieBreak(); - } - else if (active && !spawner.SpawningInProgress) - { - timeupForTieBreaker += Time.deltaTime; - if (tagManager.CountAllTaggedObjectsWithTag(TagManager.ETag.Boss) > 0) - { - timeupForTieBreaker = 0f; - } - if (spawner.NumberOfEnemiesOnTheMap != enemiesLeftRemember) - { - timeupForTieBreaker = 0f; - enemiesLeftRemember = spawner.NumberOfEnemiesOnTheMap; - } - tagManager.FindAllTaggedObjectsWithTags(findTemp, mustHaveBuildings, mayNotHaveBuildings); - int count = findTemp.Count; - if (buildingsLeftRemember != count) - { - timeupForTieBreaker = 0f; - buildingsLeftRemember = count; - } - if (timeupForTieBreaker > requiredTimeWithNoDeathsOrDestroyedBuildings) - { - tieBreakingActive = true; - } - } - } - - private void TieBreak() - { - tagManager.FindAllTaggedObjectsWithTag(findTemp, TagManager.ETag.EnemyOwned); - if (findTemp.Count > 0) - { - findTemp[0].Hp.TakeDamage(damagePerSecond * Time.deltaTime, null, causedByPlayer: false, invokeFeedbackEvents: false); - } - } -} |
