diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs b/Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs deleted file mode 100644 index 27ed80f..0000000 --- a/Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class TowerUpgrade : MonoBehaviour -{ - [SerializeField] - private BuildSlot buildSlot; - - [SerializeField] - private AutoAttackTower autoAttackTower; - - [SerializeField] - private bool overrideTargetingMode; - - [SerializeField] - private AutoAttackTower.ETargetingMode targetingMode; - - [SerializeField] - [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] - private float attackCooldownMulti = 1f; - - [SerializeField] - [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] - private float rangeMulti = 1f; - - [SerializeField] - [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] - private float projectileSpeedMulti = 1f; - - [SerializeField] - [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] - private float damageMulti = 1f; - - [SerializeField] - [BalancingParameter(BalancingParameter.EType.Default)] - private int additionalArrowsToShoot; - - [SerializeField] - private Weapon replaceWeapon; - - [SerializeField] - private bool changeToHealing; - - [SerializeField] - private bool insertTargetPriority; - - [SerializeField] - private TargetPriority targetPriority; - - [Header("Move Spire Height")] - [SerializeField] - private Transform spireTransform; - - [SerializeField] - private Transform healthBarTransform; - - [SerializeField] - private float adjustHeight; - - public float RangeMulti => rangeMulti; - - private void OnEnable() - { - if (overrideTargetingMode) - { - autoAttackTower.targetingMode = targetingMode; - } - autoAttackTower.cooldownDuration *= attackCooldownMulti; - foreach (TargetPriority targetPriority in autoAttackTower.targetPriorities) - { - targetPriority.range *= rangeMulti; - } - autoAttackTower.ProjectileSpeedMultiplyer *= projectileSpeedMulti; - autoAttackTower.DamageMultiplyer *= damageMulti; - if (additionalArrowsToShoot > 0) - { - autoAttackTower.simultaneousProjectiles += additionalArrowsToShoot; - autoAttackTower.tempCollectionArray = new TaggedObject[autoAttackTower.simultaneousProjectiles]; - } - if ((bool)replaceWeapon) - { - autoAttackTower.weapon = replaceWeapon; - } - if (changeToHealing) - { - foreach (TargetPriority targetPriority2 in autoAttackTower.targetPriorities) - { - List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag> - { - TagManager.ETag.PlayerOwned, - TagManager.ETag.AUTO_Alive - }; - List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag> { TagManager.ETag.Building }; - targetPriority2.mustHaveTags = mustHaveTags; - targetPriority2.mayNotHaveTags = mayNotHaveTags; - } - } - if (insertTargetPriority) - { - float range = autoAttackTower.targetPriorities[0].range; - autoAttackTower.targetPriorities.Insert(0, this.targetPriority); - autoAttackTower.targetPriorities[0].range = range; - } - if ((bool)spireTransform) - { - spireTransform.position += Vector3.up * adjustHeight; - } - if ((bool)healthBarTransform) - { - healthBarTransform.position += Vector3.up * adjustHeight; - } - Object.Destroy(this); - } -} |
