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Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs')
-rw-r--r--Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs114
1 files changed, 0 insertions, 114 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs b/Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs
deleted file mode 100644
index 27ed80f..0000000
--- a/Thronefall_1_57/Decompile/Thronefall/TowerUpgrade.cs
+++ /dev/null
@@ -1,114 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TowerUpgrade : MonoBehaviour
-{
- [SerializeField]
- private BuildSlot buildSlot;
-
- [SerializeField]
- private AutoAttackTower autoAttackTower;
-
- [SerializeField]
- private bool overrideTargetingMode;
-
- [SerializeField]
- private AutoAttackTower.ETargetingMode targetingMode;
-
- [SerializeField]
- [BalancingParameter(BalancingParameter.EType.PercentageModifyer)]
- private float attackCooldownMulti = 1f;
-
- [SerializeField]
- [BalancingParameter(BalancingParameter.EType.PercentageModifyer)]
- private float rangeMulti = 1f;
-
- [SerializeField]
- [BalancingParameter(BalancingParameter.EType.PercentageModifyer)]
- private float projectileSpeedMulti = 1f;
-
- [SerializeField]
- [BalancingParameter(BalancingParameter.EType.PercentageModifyer)]
- private float damageMulti = 1f;
-
- [SerializeField]
- [BalancingParameter(BalancingParameter.EType.Default)]
- private int additionalArrowsToShoot;
-
- [SerializeField]
- private Weapon replaceWeapon;
-
- [SerializeField]
- private bool changeToHealing;
-
- [SerializeField]
- private bool insertTargetPriority;
-
- [SerializeField]
- private TargetPriority targetPriority;
-
- [Header("Move Spire Height")]
- [SerializeField]
- private Transform spireTransform;
-
- [SerializeField]
- private Transform healthBarTransform;
-
- [SerializeField]
- private float adjustHeight;
-
- public float RangeMulti => rangeMulti;
-
- private void OnEnable()
- {
- if (overrideTargetingMode)
- {
- autoAttackTower.targetingMode = targetingMode;
- }
- autoAttackTower.cooldownDuration *= attackCooldownMulti;
- foreach (TargetPriority targetPriority in autoAttackTower.targetPriorities)
- {
- targetPriority.range *= rangeMulti;
- }
- autoAttackTower.ProjectileSpeedMultiplyer *= projectileSpeedMulti;
- autoAttackTower.DamageMultiplyer *= damageMulti;
- if (additionalArrowsToShoot > 0)
- {
- autoAttackTower.simultaneousProjectiles += additionalArrowsToShoot;
- autoAttackTower.tempCollectionArray = new TaggedObject[autoAttackTower.simultaneousProjectiles];
- }
- if ((bool)replaceWeapon)
- {
- autoAttackTower.weapon = replaceWeapon;
- }
- if (changeToHealing)
- {
- foreach (TargetPriority targetPriority2 in autoAttackTower.targetPriorities)
- {
- List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>
- {
- TagManager.ETag.PlayerOwned,
- TagManager.ETag.AUTO_Alive
- };
- List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag> { TagManager.ETag.Building };
- targetPriority2.mustHaveTags = mustHaveTags;
- targetPriority2.mayNotHaveTags = mayNotHaveTags;
- }
- }
- if (insertTargetPriority)
- {
- float range = autoAttackTower.targetPriorities[0].range;
- autoAttackTower.targetPriorities.Insert(0, this.targetPriority);
- autoAttackTower.targetPriorities[0].range = range;
- }
- if ((bool)spireTransform)
- {
- spireTransform.position += Vector3.up * adjustHeight;
- }
- if ((bool)healthBarTransform)
- {
- healthBarTransform.position += Vector3.up * adjustHeight;
- }
- Object.Destroy(this);
- }
-}