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Diffstat (limited to 'Thronefall_1_57/Thronefall/I2.Loc/CoroutineManager.cs')
-rw-r--r--Thronefall_1_57/Thronefall/I2.Loc/CoroutineManager.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/Thronefall_1_57/Thronefall/I2.Loc/CoroutineManager.cs b/Thronefall_1_57/Thronefall/I2.Loc/CoroutineManager.cs
deleted file mode 100644
index fa93b47..0000000
--- a/Thronefall_1_57/Thronefall/I2.Loc/CoroutineManager.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-namespace I2.Loc;
-
-public class CoroutineManager : MonoBehaviour
-{
- private static CoroutineManager mInstance;
-
- private static CoroutineManager pInstance
- {
- get
- {
- if (mInstance == null)
- {
- GameObject gameObject = new GameObject("_Coroutiner");
- gameObject.hideFlags = HideFlags.HideAndDontSave;
- mInstance = gameObject.AddComponent<CoroutineManager>();
- if (Application.isPlaying)
- {
- Object.DontDestroyOnLoad(gameObject);
- }
- }
- return mInstance;
- }
- }
-
- private void Awake()
- {
- if (Application.isPlaying)
- {
- Object.DontDestroyOnLoad(base.gameObject);
- }
- }
-
- public static Coroutine Start(IEnumerator coroutine)
- {
- return pInstance.StartCoroutine(coroutine);
- }
-}