diff options
Diffstat (limited to 'Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs')
| -rw-r--r-- | Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs b/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs new file mode 100644 index 0000000..da89189 --- /dev/null +++ b/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs @@ -0,0 +1,76 @@ +using UnityEngine; + +namespace I2.Loc; + +public class LocalizeTarget_UnityStandard_Child : LocalizeTarget<GameObject> +{ + static LocalizeTarget_UnityStandard_Child() + { + AutoRegister(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void AutoRegister() + { + LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child + { + Name = "Child", + Priority = 200 + }); + } + + public override bool IsValid(Localize cmp) + { + return cmp.transform.childCount > 1; + } + + public override eTermType GetPrimaryTermType(Localize cmp) + { + return eTermType.GameObject; + } + + public override eTermType GetSecondaryTermType(Localize cmp) + { + return eTermType.Text; + } + + public override bool CanUseSecondaryTerm() + { + return false; + } + + public override bool AllowMainTermToBeRTL() + { + return false; + } + + public override bool AllowSecondTermToBeRTL() + { + return false; + } + + public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) + { + primaryTerm = cmp.name; + secondaryTerm = null; + } + + public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) + { + if (!string.IsNullOrEmpty(mainTranslation)) + { + Transform transform = cmp.transform; + string text = mainTranslation; + int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators); + if (num >= 0) + { + text = text.Substring(num + 1); + } + for (int i = 0; i < transform.childCount; i++) + { + Transform child = transform.GetChild(i); + child.gameObject.SetActive(child.name == text); + } + } + } +} |
