diff options
Diffstat (limited to 'Thronefall_1_57/Thronefall/Thronefall/Wave.cs')
| -rw-r--r-- | Thronefall_1_57/Thronefall/Thronefall/Wave.cs | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/Thronefall_1_57/Thronefall/Thronefall/Wave.cs b/Thronefall_1_57/Thronefall/Thronefall/Wave.cs deleted file mode 100644 index b6c203e..0000000 --- a/Thronefall_1_57/Thronefall/Thronefall/Wave.cs +++ /dev/null @@ -1,153 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -[Serializable] -public class Wave -{ - [TextArea] - public string warningText; - - public List<Spawn> spawns = new List<Spawn>(); - - public Wave() - { - } - - public Wave(List<Spawn> _spawns) - { - spawns = _spawns; - } - - public Wave(Spawn _spawn) - { - spawns.Clear(); - spawns.Add(_spawn); - } - - public void Reset(bool _resetGold = true) - { - for (int i = 0; i < spawns.Count; i++) - { - spawns[i].Reset(_resetGold); - } - } - - public void Update() - { - for (int i = 0; i < spawns.Count; i++) - { - spawns[i].Update(); - } - } - - public bool HasFinished() - { - int num = 0; - for (int i = 0; i < spawns.Count; i++) - { - if (spawns[i].Finished) - { - num++; - } - } - if (num >= spawns.Count) - { - return true; - } - return false; - } - - public void ReduceMaxDelayTillNextSpawn() - { - float num = 5f; - float num2 = float.MaxValue; - foreach (Spawn spawn in spawns) - { - if (!spawn.Finished) - { - num2 = Mathf.Min(num2, spawn.waitBeforeNextSpawn); - } - } - float num3 = Mathf.Max(0f, num2 - num); - foreach (Spawn spawn2 in spawns) - { - if (!spawn2.Finished) - { - spawn2.waitBeforeNextSpawn -= num3; - } - } - } - - public void AddInfoToExisting(ref WaveInfo waveInfo) - { - foreach (Spawn spawn in spawns) - { - if (spawn.enemyPrefab == null) - { - continue; - } - ScreenMarkerIcon component = spawn.enemyPrefab.GetComponent<ScreenMarkerIcon>(); - string unitDescription = component.UnitDescription; - string unitName = component.UnitName; - Sprite sprite = component.sprite; - WaveEnemyInfo waveEnemyInfo = null; - foreach (WaveEnemyInfo enemy in waveInfo.enemies) - { - if (enemy.enemyIcon == sprite && enemy.enemyName == unitName && enemy.eliteEnemy == spawn.eliteEnemies) - { - waveEnemyInfo = enemy; - break; - } - } - if (waveEnemyInfo == null) - { - waveEnemyInfo = new WaveEnemyInfo(); - waveEnemyInfo.enemyDescription = unitDescription; - waveEnemyInfo.enemyName = unitName; - waveEnemyInfo.enemyIcon = sprite; - waveEnemyInfo.eliteEnemy = spawn.eliteEnemies; - waveInfo.enemies.Add(waveEnemyInfo); - } - waveInfo.goldReward += spawn.goldCoins; - waveEnemyInfo.enemyCount += spawn.count; - } - } - - public WaveInfo GetWaveInfo() - { - WaveInfo waveInfo = new WaveInfo(); - foreach (Spawn spawn in spawns) - { - if (spawn.enemyPrefab == null) - { - continue; - } - ScreenMarkerIcon component = spawn.enemyPrefab.GetComponent<ScreenMarkerIcon>(); - string unitDescription = component.UnitDescription; - string unitName = component.UnitName; - Sprite sprite = component.sprite; - WaveEnemyInfo waveEnemyInfo = null; - foreach (WaveEnemyInfo enemy in waveInfo.enemies) - { - if (enemy.enemyIcon == sprite && enemy.enemyName == unitName && enemy.eliteEnemy == spawn.eliteEnemies) - { - waveEnemyInfo = enemy; - break; - } - } - if (waveEnemyInfo == null) - { - waveEnemyInfo = new WaveEnemyInfo(); - waveEnemyInfo.enemyDescription = unitDescription; - waveEnemyInfo.enemyName = unitName; - waveEnemyInfo.enemyIcon = sprite; - waveEnemyInfo.eliteEnemy = spawn.eliteEnemies; - waveInfo.enemies.Add(waveEnemyInfo); - } - waveInfo.goldReward += spawn.goldCoins; - waveEnemyInfo.enemyCount += spawn.count; - } - return waveInfo; - } -} |
