diff options
Diffstat (limited to 'Thronefall_1_57/Thronefall/Thronefall/WeaponEquipper.cs')
| -rw-r--r-- | Thronefall_1_57/Thronefall/Thronefall/WeaponEquipper.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Thronefall_1_57/Thronefall/Thronefall/WeaponEquipper.cs b/Thronefall_1_57/Thronefall/Thronefall/WeaponEquipper.cs new file mode 100644 index 0000000..cbaff00 --- /dev/null +++ b/Thronefall_1_57/Thronefall/Thronefall/WeaponEquipper.cs @@ -0,0 +1,37 @@ +using UnityEngine; + +public class WeaponEquipper : MonoBehaviour +{ + public Equippable requiredWeapon; + + public ManualAttack activeWeapon; + + public ManualAttack passiveWeapon; + + public GameObject visuals; + + public PlayerAttackTargetFacer facer; + + private void Start() + { + if (!PerkManager.IsEquipped(requiredWeapon)) + { + Object.Destroy(base.gameObject); + return; + } + GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon, passiveWeapon); + GetComponentInParent<PlayerUpgradeManager>(); + GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon); + base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon); + facer.AssignAttack(passiveWeapon); + Object.Destroy(this); + if (PerkManager.instance.LightMaterialsEquipped) + { + RoyalForgeUpgrade.AutoAttackMulti(PerkManager.instance.lightMaterialsCooldownMulti); + } + if (PerkManager.instance.SpellScrollActive) + { + RoyalForgeUpgrade.ManualAttackMulti(PerkManager.instance.spellScrollActiveCooldownMulti); + } + } +} |
