diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/AudioSet.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/AudioSet.cs | 403 |
1 files changed, 403 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/AudioSet.cs b/Thronefall_v1.0/Decompile/AudioSet.cs new file mode 100644 index 0000000..99e201d --- /dev/null +++ b/Thronefall_v1.0/Decompile/AudioSet.cs @@ -0,0 +1,403 @@ +using System; +using UnityEngine; +using UnityEngine.Audio; + +[CreateAssetMenu(fileName = "New Audio Set", menuName = "SimpleSiege/Audio Set")] +public class AudioSet : ScriptableObject +{ + [Serializable] + public class ClipArray + { + public AudioClip[] clips; + + public AudioClip GetRandomClip() + { + return clips[UnityEngine.Random.Range(0, clips.Length)]; + } + } + + [Header("MIXER GROUPS")] + public AudioMixerGroup mixGroupFX; + + [Header("DAY/NIGHT")] + [SerializeField] + private AudioClip nightSurvived; + + [SerializeField] + private AudioClip buildingRepair; + + [Header("BUILDING")] + [SerializeField] + private AudioClip coinslotFill; + + [SerializeField] + private AudioClip lastCoinslotFill; + + [SerializeField] + private AudioClip coinslotInteractionStart; + + [SerializeField] + private AudioClip payBackground; + + [SerializeField] + private AudioClip buildingBuild; + + [SerializeField] + private AudioClip buildingUpgrade; + + [SerializeField] + private ClipArray towerShot; + + [SerializeField] + private ClipArray ballistaShot; + + [SerializeField] + private AudioClip enemySpawn; + + [SerializeField] + private ClipArray defaultOnFootStep; + + [SerializeField] + private ClipArray giantStep; + + [SerializeField] + private ClipArray flyingSmall; + + [SerializeField] + private ClipArray siegeRoll; + + [SerializeField] + private ClipArray racerRoll; + + [SerializeField] + private ClipArray squishyBounce; + + [SerializeField] + private ClipArray exploderRoll; + + [SerializeField] + private ClipArray monsterRiderGallop; + + [SerializeField] + private ClipArray slimeStep; + + [SerializeField] + private ClipArray defaultSwordAttack; + + [SerializeField] + private ClipArray massiveBluntAttack; + + [SerializeField] + private ClipArray flyerSpit; + + [SerializeField] + private ClipArray flatbowShot; + + [SerializeField] + private ClipArray crossbowShow; + + [SerializeField] + private ClipArray catapultShot; + + [SerializeField] + private ClipArray ram; + + [SerializeField] + private ClipArray racerBite; + + [SerializeField] + private ClipArray hunterlingBite; + + [SerializeField] + private ClipArray slimeSpit; + + [SerializeField] + private ClipArray defaultHumanoidOnFootDamage; + + [SerializeField] + private ClipArray bigOrganicDamage; + + [SerializeField] + private ClipArray smallOrganicDamage; + + [SerializeField] + private ClipArray siegeDamage; + + [SerializeField] + private ClipArray defaultHumanoidOnFootDeath; + + [SerializeField] + private ClipArray bigOrganicDeath; + + [SerializeField] + private ClipArray siegeDeath; + + [SerializeField] + private ClipArray exploderDeath; + + [SerializeField] + private ClipArray eismolochAppear; + + [SerializeField] + private ClipArray eismolochSpawnUnits; + + [SerializeField] + private ClipArray eismolochScream; + + [SerializeField] + private ClipArray playerSword; + + [SerializeField] + private ClipArray playerSwordBigHit; + + [SerializeField] + private ClipArray playerBow; + + [SerializeField] + private ClipArray playerBowStab; + + [SerializeField] + private ClipArray playerBowStabMiss; + + [SerializeField] + private ClipArray playerCantUseActiveAbility; + + [SerializeField] + private ClipArray activeAbilityCooldownReadyToUse; + + [SerializeField] + private ClipArray playerSpear; + + [SerializeField] + private ClipArray playerDeath; + + [SerializeField] + private ClipArray playerDamage; + + [SerializeField] + private AudioClip playerRevive; + + [SerializeField] + private ClipArray addedUnitToCommanding; + + [SerializeField] + private ClipArray placeCommandingUnits; + + [SerializeField] + private ClipArray holdPosition; + + [SerializeField] + private ClipArray catapultImpact; + + [SerializeField] + private ClipArray buttonSelect; + + [SerializeField] + private ClipArray buttonApply; + + [SerializeField] + private ClipArray buttonApplyHero; + + [SerializeField] + private ClipArray coinCollect; + + [SerializeField] + private AudioClip nightCallStart; + + [SerializeField] + private AudioClip nightCallComplete; + + [SerializeField] + private AudioClip victory; + + [SerializeField] + private AudioClip defeat; + + [SerializeField] + private AudioClip pointLockInMinor; + + [SerializeField] + private AudioClip pointLockInMajor; + + [SerializeField] + private AudioClip pointScreenBuildA; + + [SerializeField] + private AudioClip pointScreenBuildB; + + [SerializeField] + private AudioClip pointScreenBuildC; + + [SerializeField] + private AudioClip pointFillStart; + + [SerializeField] + private AudioClip pointFill; + + [SerializeField] + private AudioClip newHighscore; + + [SerializeField] + private AudioClip levelUp; + + [SerializeField] + private AudioClip showWaveCount; + + [SerializeField] + private AudioClip closeWaveCount; + + [SerializeField] + private AudioClip showTooltip; + + public AudioClip NightSurvived => nightSurvived; + + public AudioClip BuildingRepair => buildingRepair; + + public AudioClip CoinslotFill => coinslotFill; + + public AudioClip LastCoinslotFill => lastCoinslotFill; + + public AudioClip CoinslotInteractionStart => coinslotInteractionStart; + + public AudioClip PayBackground => payBackground; + + public AudioClip BuildingBuild => buildingBuild; + + public AudioClip BuildingUpgrade => buildingUpgrade; + + public ClipArray TowerShot => towerShot; + + public ClipArray BallistaShot => ballistaShot; + + public AudioClip EnemySpawn => enemySpawn; + + public ClipArray DefaultOnFootStep => defaultOnFootStep; + + public ClipArray GiantStep => giantStep; + + public ClipArray FlyingSmall => flyingSmall; + + public ClipArray SiegeRoll => siegeRoll; + + public ClipArray RacerRoll => racerRoll; + + public ClipArray SquishyBounce => squishyBounce; + + public ClipArray ExploderRoll => exploderRoll; + + public ClipArray MonsterRiderGallop => monsterRiderGallop; + + public ClipArray SlimeStep => slimeStep; + + public ClipArray DefaultSwordAttack => defaultSwordAttack; + + public ClipArray MassiveBluntAttack => massiveBluntAttack; + + public ClipArray FlyerSpit => flyerSpit; + + public ClipArray FlatbowShot => flatbowShot; + + public ClipArray CrossbowShot => crossbowShow; + + public ClipArray CatapultShot => catapultShot; + + public ClipArray Ram => ram; + + public ClipArray RacerBite => racerBite; + + public ClipArray HunterlingBite => hunterlingBite; + + public ClipArray SlimeSpit => slimeSpit; + + public ClipArray DefaultHumanoidOnFootDamage => defaultHumanoidOnFootDamage; + + public ClipArray BigOrganicDamage => bigOrganicDamage; + + public ClipArray SmallOrganicDamage => smallOrganicDamage; + + public ClipArray SiegeDamage => siegeDamage; + + public ClipArray DefaultHumanoidOnFootDeath => defaultHumanoidOnFootDeath; + + public ClipArray BigOrganicDeath => bigOrganicDeath; + + public ClipArray SiegeDeath => siegeDeath; + + public ClipArray ExploderDeath => exploderDeath; + + public ClipArray EismolochAppear => eismolochAppear; + + public ClipArray EismolochSpawnUnits => eismolochSpawnUnits; + + public ClipArray EismolochScream => eismolochScream; + + public ClipArray PlayerSword => playerSword; + + public ClipArray PlayerSwordBigHit => playerSwordBigHit; + + public ClipArray PlayerBow => playerBow; + + public ClipArray PlayerBowStab => playerBowStab; + + public ClipArray PlayerBowStabMiss => playerBowStabMiss; + + public ClipArray PlayerCantUseActiveAbility => playerCantUseActiveAbility; + + public ClipArray ActiveAbilityCooldownReadyToUse => activeAbilityCooldownReadyToUse; + + public ClipArray PlayerSpear => playerSpear; + + public ClipArray PlayerDeath => playerDeath; + + public ClipArray PlayerDamage => playerDamage; + + public AudioClip PlayerRevive => playerRevive; + + public ClipArray AddedUnitToCommanding => addedUnitToCommanding; + + public ClipArray PlaceCommandingUnits => placeCommandingUnits; + + public ClipArray HoldPosition => holdPosition; + + public ClipArray CatapultImpact => catapultImpact; + + public ClipArray ButtonSelect => buttonSelect; + + public ClipArray ButtonApply => buttonApply; + + public ClipArray ButtonApplyHero => buttonApplyHero; + + public ClipArray CoinCollect => coinCollect; + + public AudioClip NightCallStart => nightCallStart; + + public AudioClip NightCallComplete => nightCallComplete; + + public AudioClip Victory => victory; + + public AudioClip Defeat => defeat; + + public AudioClip PointLockInMinor => pointLockInMinor; + + public AudioClip PointLockInMajor => pointLockInMajor; + + public AudioClip PointScreenBuildA => pointScreenBuildA; + + public AudioClip PointScreenBuildB => pointScreenBuildB; + + public AudioClip PointScreenBuildC => pointScreenBuildC; + + public AudioClip PointFillStart => pointFillStart; + + public AudioClip PointFill => pointFill; + + public AudioClip NewHighscore => newHighscore; + + public AudioClip LevelUp => levelUp; + + public AudioClip ShowWaveCount => showWaveCount; + + public AudioClip CloseWaveCount => closeWaveCount; + + public AudioClip ShowTooltip => showTooltip; +} |