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diff --git a/Thronefall_v1.0/Decompile/AudioSet.cs b/Thronefall_v1.0/Decompile/AudioSet.cs
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+using System;
+using UnityEngine;
+using UnityEngine.Audio;
+
+[CreateAssetMenu(fileName = "New Audio Set", menuName = "SimpleSiege/Audio Set")]
+public class AudioSet : ScriptableObject
+{
+ [Serializable]
+ public class ClipArray
+ {
+ public AudioClip[] clips;
+
+ public AudioClip GetRandomClip()
+ {
+ return clips[UnityEngine.Random.Range(0, clips.Length)];
+ }
+ }
+
+ [Header("MIXER GROUPS")]
+ public AudioMixerGroup mixGroupFX;
+
+ [Header("DAY/NIGHT")]
+ [SerializeField]
+ private AudioClip nightSurvived;
+
+ [SerializeField]
+ private AudioClip buildingRepair;
+
+ [Header("BUILDING")]
+ [SerializeField]
+ private AudioClip coinslotFill;
+
+ [SerializeField]
+ private AudioClip lastCoinslotFill;
+
+ [SerializeField]
+ private AudioClip coinslotInteractionStart;
+
+ [SerializeField]
+ private AudioClip payBackground;
+
+ [SerializeField]
+ private AudioClip buildingBuild;
+
+ [SerializeField]
+ private AudioClip buildingUpgrade;
+
+ [SerializeField]
+ private ClipArray towerShot;
+
+ [SerializeField]
+ private ClipArray ballistaShot;
+
+ [SerializeField]
+ private AudioClip enemySpawn;
+
+ [SerializeField]
+ private ClipArray defaultOnFootStep;
+
+ [SerializeField]
+ private ClipArray giantStep;
+
+ [SerializeField]
+ private ClipArray flyingSmall;
+
+ [SerializeField]
+ private ClipArray siegeRoll;
+
+ [SerializeField]
+ private ClipArray racerRoll;
+
+ [SerializeField]
+ private ClipArray squishyBounce;
+
+ [SerializeField]
+ private ClipArray exploderRoll;
+
+ [SerializeField]
+ private ClipArray monsterRiderGallop;
+
+ [SerializeField]
+ private ClipArray slimeStep;
+
+ [SerializeField]
+ private ClipArray defaultSwordAttack;
+
+ [SerializeField]
+ private ClipArray massiveBluntAttack;
+
+ [SerializeField]
+ private ClipArray flyerSpit;
+
+ [SerializeField]
+ private ClipArray flatbowShot;
+
+ [SerializeField]
+ private ClipArray crossbowShow;
+
+ [SerializeField]
+ private ClipArray catapultShot;
+
+ [SerializeField]
+ private ClipArray ram;
+
+ [SerializeField]
+ private ClipArray racerBite;
+
+ [SerializeField]
+ private ClipArray hunterlingBite;
+
+ [SerializeField]
+ private ClipArray slimeSpit;
+
+ [SerializeField]
+ private ClipArray defaultHumanoidOnFootDamage;
+
+ [SerializeField]
+ private ClipArray bigOrganicDamage;
+
+ [SerializeField]
+ private ClipArray smallOrganicDamage;
+
+ [SerializeField]
+ private ClipArray siegeDamage;
+
+ [SerializeField]
+ private ClipArray defaultHumanoidOnFootDeath;
+
+ [SerializeField]
+ private ClipArray bigOrganicDeath;
+
+ [SerializeField]
+ private ClipArray siegeDeath;
+
+ [SerializeField]
+ private ClipArray exploderDeath;
+
+ [SerializeField]
+ private ClipArray eismolochAppear;
+
+ [SerializeField]
+ private ClipArray eismolochSpawnUnits;
+
+ [SerializeField]
+ private ClipArray eismolochScream;
+
+ [SerializeField]
+ private ClipArray playerSword;
+
+ [SerializeField]
+ private ClipArray playerSwordBigHit;
+
+ [SerializeField]
+ private ClipArray playerBow;
+
+ [SerializeField]
+ private ClipArray playerBowStab;
+
+ [SerializeField]
+ private ClipArray playerBowStabMiss;
+
+ [SerializeField]
+ private ClipArray playerCantUseActiveAbility;
+
+ [SerializeField]
+ private ClipArray activeAbilityCooldownReadyToUse;
+
+ [SerializeField]
+ private ClipArray playerSpear;
+
+ [SerializeField]
+ private ClipArray playerDeath;
+
+ [SerializeField]
+ private ClipArray playerDamage;
+
+ [SerializeField]
+ private AudioClip playerRevive;
+
+ [SerializeField]
+ private ClipArray addedUnitToCommanding;
+
+ [SerializeField]
+ private ClipArray placeCommandingUnits;
+
+ [SerializeField]
+ private ClipArray holdPosition;
+
+ [SerializeField]
+ private ClipArray catapultImpact;
+
+ [SerializeField]
+ private ClipArray buttonSelect;
+
+ [SerializeField]
+ private ClipArray buttonApply;
+
+ [SerializeField]
+ private ClipArray buttonApplyHero;
+
+ [SerializeField]
+ private ClipArray coinCollect;
+
+ [SerializeField]
+ private AudioClip nightCallStart;
+
+ [SerializeField]
+ private AudioClip nightCallComplete;
+
+ [SerializeField]
+ private AudioClip victory;
+
+ [SerializeField]
+ private AudioClip defeat;
+
+ [SerializeField]
+ private AudioClip pointLockInMinor;
+
+ [SerializeField]
+ private AudioClip pointLockInMajor;
+
+ [SerializeField]
+ private AudioClip pointScreenBuildA;
+
+ [SerializeField]
+ private AudioClip pointScreenBuildB;
+
+ [SerializeField]
+ private AudioClip pointScreenBuildC;
+
+ [SerializeField]
+ private AudioClip pointFillStart;
+
+ [SerializeField]
+ private AudioClip pointFill;
+
+ [SerializeField]
+ private AudioClip newHighscore;
+
+ [SerializeField]
+ private AudioClip levelUp;
+
+ [SerializeField]
+ private AudioClip showWaveCount;
+
+ [SerializeField]
+ private AudioClip closeWaveCount;
+
+ [SerializeField]
+ private AudioClip showTooltip;
+
+ public AudioClip NightSurvived => nightSurvived;
+
+ public AudioClip BuildingRepair => buildingRepair;
+
+ public AudioClip CoinslotFill => coinslotFill;
+
+ public AudioClip LastCoinslotFill => lastCoinslotFill;
+
+ public AudioClip CoinslotInteractionStart => coinslotInteractionStart;
+
+ public AudioClip PayBackground => payBackground;
+
+ public AudioClip BuildingBuild => buildingBuild;
+
+ public AudioClip BuildingUpgrade => buildingUpgrade;
+
+ public ClipArray TowerShot => towerShot;
+
+ public ClipArray BallistaShot => ballistaShot;
+
+ public AudioClip EnemySpawn => enemySpawn;
+
+ public ClipArray DefaultOnFootStep => defaultOnFootStep;
+
+ public ClipArray GiantStep => giantStep;
+
+ public ClipArray FlyingSmall => flyingSmall;
+
+ public ClipArray SiegeRoll => siegeRoll;
+
+ public ClipArray RacerRoll => racerRoll;
+
+ public ClipArray SquishyBounce => squishyBounce;
+
+ public ClipArray ExploderRoll => exploderRoll;
+
+ public ClipArray MonsterRiderGallop => monsterRiderGallop;
+
+ public ClipArray SlimeStep => slimeStep;
+
+ public ClipArray DefaultSwordAttack => defaultSwordAttack;
+
+ public ClipArray MassiveBluntAttack => massiveBluntAttack;
+
+ public ClipArray FlyerSpit => flyerSpit;
+
+ public ClipArray FlatbowShot => flatbowShot;
+
+ public ClipArray CrossbowShot => crossbowShow;
+
+ public ClipArray CatapultShot => catapultShot;
+
+ public ClipArray Ram => ram;
+
+ public ClipArray RacerBite => racerBite;
+
+ public ClipArray HunterlingBite => hunterlingBite;
+
+ public ClipArray SlimeSpit => slimeSpit;
+
+ public ClipArray DefaultHumanoidOnFootDamage => defaultHumanoidOnFootDamage;
+
+ public ClipArray BigOrganicDamage => bigOrganicDamage;
+
+ public ClipArray SmallOrganicDamage => smallOrganicDamage;
+
+ public ClipArray SiegeDamage => siegeDamage;
+
+ public ClipArray DefaultHumanoidOnFootDeath => defaultHumanoidOnFootDeath;
+
+ public ClipArray BigOrganicDeath => bigOrganicDeath;
+
+ public ClipArray SiegeDeath => siegeDeath;
+
+ public ClipArray ExploderDeath => exploderDeath;
+
+ public ClipArray EismolochAppear => eismolochAppear;
+
+ public ClipArray EismolochSpawnUnits => eismolochSpawnUnits;
+
+ public ClipArray EismolochScream => eismolochScream;
+
+ public ClipArray PlayerSword => playerSword;
+
+ public ClipArray PlayerSwordBigHit => playerSwordBigHit;
+
+ public ClipArray PlayerBow => playerBow;
+
+ public ClipArray PlayerBowStab => playerBowStab;
+
+ public ClipArray PlayerBowStabMiss => playerBowStabMiss;
+
+ public ClipArray PlayerCantUseActiveAbility => playerCantUseActiveAbility;
+
+ public ClipArray ActiveAbilityCooldownReadyToUse => activeAbilityCooldownReadyToUse;
+
+ public ClipArray PlayerSpear => playerSpear;
+
+ public ClipArray PlayerDeath => playerDeath;
+
+ public ClipArray PlayerDamage => playerDamage;
+
+ public AudioClip PlayerRevive => playerRevive;
+
+ public ClipArray AddedUnitToCommanding => addedUnitToCommanding;
+
+ public ClipArray PlaceCommandingUnits => placeCommandingUnits;
+
+ public ClipArray HoldPosition => holdPosition;
+
+ public ClipArray CatapultImpact => catapultImpact;
+
+ public ClipArray ButtonSelect => buttonSelect;
+
+ public ClipArray ButtonApply => buttonApply;
+
+ public ClipArray ButtonApplyHero => buttonApplyHero;
+
+ public ClipArray CoinCollect => coinCollect;
+
+ public AudioClip NightCallStart => nightCallStart;
+
+ public AudioClip NightCallComplete => nightCallComplete;
+
+ public AudioClip Victory => victory;
+
+ public AudioClip Defeat => defeat;
+
+ public AudioClip PointLockInMinor => pointLockInMinor;
+
+ public AudioClip PointLockInMajor => pointLockInMajor;
+
+ public AudioClip PointScreenBuildA => pointScreenBuildA;
+
+ public AudioClip PointScreenBuildB => pointScreenBuildB;
+
+ public AudioClip PointScreenBuildC => pointScreenBuildC;
+
+ public AudioClip PointFillStart => pointFillStart;
+
+ public AudioClip PointFill => pointFill;
+
+ public AudioClip NewHighscore => newHighscore;
+
+ public AudioClip LevelUp => levelUp;
+
+ public AudioClip ShowWaveCount => showWaveCount;
+
+ public AudioClip CloseWaveCount => closeWaveCount;
+
+ public AudioClip ShowTooltip => showTooltip;
+}