summaryrefslogtreecommitdiff
path: root/Thronefall_v1.0/Decompile/BuildingMeshTracker.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Thronefall_v1.0/Decompile/BuildingMeshTracker.cs')
-rw-r--r--Thronefall_v1.0/Decompile/BuildingMeshTracker.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/BuildingMeshTracker.cs b/Thronefall_v1.0/Decompile/BuildingMeshTracker.cs
new file mode 100644
index 0000000..02e18e5
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/BuildingMeshTracker.cs
@@ -0,0 +1,59 @@
+using System.Collections;
+using NGS.MeshFusionPro;
+using UnityEngine;
+
+public class BuildingMeshTracker : MonoBehaviour
+{
+ public MeshFusionSource meshFuser;
+
+ private Coroutine freezeWithDelay;
+
+ private bool freezeWithDelayCoroRunning;
+
+ private void OnEnable()
+ {
+ FreezeMeshWithDelay();
+ }
+
+ private void OnDisable()
+ {
+ Unfreeze();
+ }
+
+ public void Unfreeze()
+ {
+ if (freezeWithDelayCoroRunning)
+ {
+ StopCoroutine(freezeWithDelay);
+ freezeWithDelayCoroRunning = false;
+ }
+ meshFuser.UndoCombine();
+ }
+
+ public void FreezeMeshWithDelay()
+ {
+ if (!meshFuser.gameObject.activeInHierarchy)
+ {
+ return;
+ }
+ if (freezeWithDelay == null)
+ {
+ freezeWithDelay = StartCoroutine(FreezeMeshWithDelayCoro());
+ return;
+ }
+ if (freezeWithDelayCoroRunning)
+ {
+ StopCoroutine(freezeWithDelay);
+ freezeWithDelayCoroRunning = false;
+ }
+ freezeWithDelay = StartCoroutine(FreezeMeshWithDelayCoro());
+ }
+
+ private IEnumerator FreezeMeshWithDelayCoro()
+ {
+ freezeWithDelayCoroRunning = true;
+ yield return new WaitForSeconds(2f);
+ meshFuser.AssignToController();
+ freezeWithDelayCoroRunning = false;
+ }
+}