diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/DebugController.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/DebugController.cs | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/DebugController.cs b/Thronefall_v1.0/Decompile/DebugController.cs new file mode 100644 index 0000000..878e6d7 --- /dev/null +++ b/Thronefall_v1.0/Decompile/DebugController.cs @@ -0,0 +1,133 @@ +using UnityEngine; + +public class DebugController : MonoBehaviour +{ + public enum SaveLoadMode + { + Normal, + LoadEmptySaveFileOnStartup, + LoadMaxedOutSaveFileOnStartup + } + + [Tooltip("Set to -1 to disable")] + public int startGameInWave = -1; + + public static DebugController instance; + + [SerializeField] + private SaveLoadMode saveLoadMode; + + [SerializeField] + private bool saveTheGame = true; + + public KeyCode addCoin = KeyCode.Alpha2; + + public KeyCode removeCoin = KeyCode.Alpha3; + + public KeyCode getPoints = KeyCode.Alpha4; + + public KeyCode upgradeAllBuildingsToMax = KeyCode.Alpha9; + + public KeyCode reviveAllYourUnits = KeyCode.Alpha6; + + public KeyCode killAllEnemyUnits = KeyCode.Alpha7; + + public KeyCode restartScene = KeyCode.R; + + public KeyCode spawnNextWave = KeyCode.T; + + public KeyCode goToLevelSelect = KeyCode.Escape; + + public KeyCode instaWinLevel = KeyCode.End; + + public KeyCode causeLagSpike = KeyCode.L; + + public KeyCode openTestChoice = KeyCode.C; + + public KeyCode softWinLevel = KeyCode.Alpha8; + + public KeyCode deletePlayerPrefs = KeyCode.Minus; + + public KeyCode killPlayer = KeyCode.K; + + public KeyCode enableDisableUI = KeyCode.KeypadMinus; + + private PlayerInteraction playerInteraction; + + private float muteClock; + + private bool muted; + + private float initMasterVol; + + public int StartGameInWave => -1; + + public static SaveLoadMode SaveLoadModeToUse + { + get + { + if (instance == null) + { + return SaveLoadMode.Normal; + } + _ = instance.enabled; + return SaveLoadMode.Normal; + } + } + + public static bool SaveTheGame + { + get + { + if (instance == null) + { + return true; + } + _ = instance.enabled; + return true; + } + } + + private void Awake() + { + if (instance != null) + { + Object.Destroy(base.gameObject); + return; + } + instance = this; + Object.DontDestroyOnLoad(base.gameObject); + } + + public void EnableUICanvases() + { + NightCall.instance.gameObject.SetActive(value: true); + UIFrameManager.instance.gameObject.SetActive(value: true); + } + + private void Update() + { + } + + public void LogChoice(Choice _choice) + { + if (_choice != null) + { + Debug.Log(_choice.name); + } + else + { + Debug.Log("Choice cancelled."); + } + } + + public void Mute(float duration = 3f) + { + ThronefallAudioManager.Mute(); + muted = true; + if (duration > muteClock) + { + muteClock = duration; + } + } +} |