diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/FromToAnimation.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/FromToAnimation.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/FromToAnimation.cs b/Thronefall_v1.0/Decompile/FromToAnimation.cs new file mode 100644 index 0000000..29807cc --- /dev/null +++ b/Thronefall_v1.0/Decompile/FromToAnimation.cs @@ -0,0 +1,45 @@ +using System.Collections; +using UnityEngine; + +public class FromToAnimation : OneShotAnimationBase +{ + public AnimationCurve curve; + + public float duration = 0.75f; + + public Vector3 eulerTargetRotation; + + public Transform transformToAnimate; + + private Quaternion initialRotation; + + private Quaternion targetRotation; + + private void Start() + { + initialRotation = transformToAnimate.localRotation; + targetRotation = Quaternion.Euler(eulerTargetRotation.x, eulerTargetRotation.y, eulerTargetRotation.z); + } + + private IEnumerator Animate() + { + transformToAnimate.localRotation = initialRotation; + float timer = 0f; + while (timer < duration) + { + transformToAnimate.localRotation = Quaternion.Lerp(initialRotation, targetRotation, curve.Evaluate(timer / duration)); + timer += Time.deltaTime; + yield return null; + } + transformToAnimate.localRotation = Quaternion.Lerp(initialRotation, targetRotation, curve.Evaluate(1f)); + } + + public override void Trigger() + { + if (base.gameObject.activeInHierarchy) + { + StopAllCoroutines(); + StartCoroutine(Animate()); + } + } +} |