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path: root/Thronefall_v1.0/Decompile/HighscoreTable.cs
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Diffstat (limited to 'Thronefall_v1.0/Decompile/HighscoreTable.cs')
-rw-r--r--Thronefall_v1.0/Decompile/HighscoreTable.cs99
1 files changed, 99 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/HighscoreTable.cs b/Thronefall_v1.0/Decompile/HighscoreTable.cs
new file mode 100644
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+++ b/Thronefall_v1.0/Decompile/HighscoreTable.cs
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+using System.Collections.Generic;
+using Steamworks;
+using UnityEngine;
+
+public class HighscoreTable : MonoBehaviour
+{
+ private ScoreTag[] scoreTags = new ScoreTag[0];
+
+ private string currentHighscoreTableToCall = "";
+
+ public Transform scoreTagParent;
+
+ public GameObject loading;
+
+ public GameObject notConnectedToSteam;
+
+ public GameObject noScore;
+
+ public GameObject noFriends;
+
+ private bool subscribedToSteamManager;
+
+ public void SetAndDownloadHighscoreTable(string _highscoreTableName)
+ {
+ noScore.SetActive(value: false);
+ noFriends.SetActive(value: false);
+ currentHighscoreTableToCall = _highscoreTableName;
+ scoreTags = new ScoreTag[scoreTagParent.childCount];
+ for (int i = 0; i < scoreTagParent.childCount; i++)
+ {
+ scoreTags[i] = scoreTagParent.GetChild(i).GetComponent<ScoreTag>();
+ scoreTagParent.GetChild(i).gameObject.SetActive(value: false);
+ }
+ if (SteamManager.Initialized)
+ {
+ SubscribeToSteamManger();
+ SteamManager.Instance.DownloadFriendsHighscores(currentHighscoreTableToCall);
+ loading.SetActive(value: true);
+ notConnectedToSteam.SetActive(value: false);
+ }
+ else
+ {
+ loading.SetActive(value: false);
+ notConnectedToSteam.SetActive(value: true);
+ }
+ }
+
+ private void OnEnable()
+ {
+ SetAndDownloadHighscoreTable(LevelInteractor.lastActivatedLevelInteractor.sceneName);
+ }
+
+ private void SubscribeToSteamManger()
+ {
+ if (!subscribedToSteamManager)
+ {
+ SteamManager.Instance.OnLeaderboardDownloadCallbackComplete.AddListener(RefreshUI);
+ subscribedToSteamManager = true;
+ }
+ }
+
+ private void RefreshUI()
+ {
+ for (int i = 0; i < scoreTags.Length; i++)
+ {
+ scoreTags[i].gameObject.SetActive(value: false);
+ }
+ List<SteamManager.LeaderboardEntry> lastDownloadedLeaderboardEntires = SteamManager.Instance.lastDownloadedLeaderboardEntires;
+ if (lastDownloadedLeaderboardEntires.Count > 0)
+ {
+ loading.SetActive(value: false);
+ notConnectedToSteam.SetActive(value: false);
+ bool flag = false;
+ foreach (SteamManager.LeaderboardEntry item in lastDownloadedLeaderboardEntires)
+ {
+ if (item.username == SteamFriends.GetPersonaName())
+ {
+ flag = true;
+ break;
+ }
+ }
+ noScore.SetActive(!flag);
+ noFriends.SetActive(lastDownloadedLeaderboardEntires.Count == 1 && flag);
+ }
+ else
+ {
+ loading.SetActive(value: false);
+ notConnectedToSteam.SetActive(value: false);
+ noScore.SetActive(value: true);
+ noFriends.SetActive(value: true);
+ }
+ for (int j = 0; j < lastDownloadedLeaderboardEntires.Count && j <= scoreTags.Length - 1; j++)
+ {
+ bool isPlayer = lastDownloadedLeaderboardEntires[j].username == SteamFriends.GetPersonaName();
+ scoreTags[j].gameObject.SetActive(value: true);
+ scoreTags[j].SetNameAndScore(lastDownloadedLeaderboardEntires[j].username, lastDownloadedLeaderboardEntires[j].score, j + 1, isPlayer);
+ }
+ }
+}